engine-psx/include
2025-04-26 18:45:32 -03:00
..
screens Add character select 2025-04-10 23:37:22 -03:00
basic_font.h Add < and > characters to BIG font 2025-04-13 16:12:21 -03:00
camera.h Add left limits (relative to min camera x) and adjust levels layout 2025-01-01 22:52:37 -03:00
cd_callback.h Remove any traces of FMVs, .STR playback and MDEC usage 2025-01-12 09:19:37 -03:00
chara.h Add chara draw offset and fix Tails' tail too 2025-04-26 18:45:32 -03:00
collision.h Little collision changes to allow 360 degree movement 2024-12-12 23:50:26 -03:00
demo.h Add auto-demos! 2024-11-23 01:00:17 -03:00
input.h Add auto-demos! 2024-11-23 01:00:17 -03:00
level.h Remove parallax rendering when screen is full of level geometry 2024-12-24 13:33:58 -03:00
memalloc.h Load common object table and object placement data 2024-10-02 00:06:15 -03:00
model.h Load common object table and object placement data 2024-10-02 00:06:15 -03:00
object.h Add bubble patches and bubbles (no collision or drowning yet) 2024-12-19 23:35:14 -03:00
object_state.h Ensure number bubbles are always on screen and visible 2024-12-22 17:48:02 -03:00
parallax.h Add Surely Wood Zone, GHZ2 and spikes (wip) 2024-10-29 03:31:53 -03:00
player.h Leverage player offset and rendering 2025-04-26 05:07:49 -03:00
player_constants.h Add Knuckles sliding 2025-04-10 00:04:59 -03:00
render.h Draw fixes, adjust sub_ot size 2025-04-26 12:37:51 -03:00
screen.h Add character select 2025-04-10 23:37:22 -03:00
sound.h Load all SFX at start of game 2025-04-10 23:47:52 -03:00
timer.h Fix timer-locked animations and reduce title card time 2024-11-17 23:41:22 -03:00
util.h Add application version extracted from tags or commits 2024-11-02 21:00:28 -03:00