dolphin/Source
comex b48e059173 Don't switch to a vertex array object of 0.
This causes glDrawArrays to fail in core profile, and thus on OS X, see:

http://renderingpipeline.com/2012/03/attribute-less-rendering/

There must be something bound, even though it is not used.

Fixes #7599.  I'm not sure this is actually the best way to fix it,
since AFAICT it makes a nonobvious assumption that *something* will be
bound before the first attributeless rendering in
TextureConverter::DecodeToTexture, but it's what degasus suggested and
seems to work.
2014-09-03 00:10:45 -04:00
..
Android Merge pull request #902 from Sonicadvance1/android-64bit-support 2014-08-28 18:20:35 -05:00
Core Don't switch to a vertex array object of 0. 2014-09-03 00:10:45 -04:00
DSPSpy Fixed issue with DSP Dump not closing files. 2014-06-23 13:08:43 -07:00
DSPTool msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
PCH Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
UnitTests UnitTests: Add tests for the x64Emitter 2014-09-02 10:17:32 +02:00
VSProps msvc: get UnitTests compiling 2014-09-01 21:27:45 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln msvc: get UnitTests compiling 2014-09-01 21:27:45 -07:00