dolphin/Source/Core
comex b48e059173 Don't switch to a vertex array object of 0.
This causes glDrawArrays to fail in core profile, and thus on OS X, see:

http://renderingpipeline.com/2012/03/attribute-less-rendering/

There must be something bound, even though it is not used.

Fixes #7599.  I'm not sure this is actually the best way to fix it,
since AFAICT it makes a nonobvious assumption that *something* will be
bound before the first attributeless rendering in
TextureConverter::DecodeToTexture, but it's what degasus suggested and
seems to work.
2014-09-03 00:10:45 -04:00
..
AudioCommon Merge pull request #930 from skidau/openal-seq-ms 2014-09-02 09:56:46 -04:00
Common x64Emitter: Do not assert-fail on redundant MOVs, instead show an error log 2014-09-02 10:17:32 +02:00
Core Add some static_asserts to the Arm32 JIT to make sure ppcState is sane. 2014-09-02 18:38:42 -05:00
DiscIO msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
DolphinWX Merge pull request #920 from shuffle2/msvc-gtest 2014-09-02 07:40:49 +02:00
InputCommon msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
VideoBackends Don't switch to a vertex array object of 0. 2014-09-03 00:10:45 -04:00
VideoCommon Merge pull request #924 from comex/fifo-command-runnable 2014-09-02 23:27:30 -04:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00