dolphin/Source
Pokechu22 537e40afb5 Only update DIMAR and DILENGTH if transfer completed without error
Turns out, Gamecube games actually do check DILENGTH, and if DILENGTH is at 0, they'll think the transfer completed successfully even if DEINT is used, since after all, surely that means everything was sent.  That caused all sorts of issues, from audio looping when a disc is removed since it's re-using the same buffer to just flat-out crashing instead of showing the disc removed screen.
2020-07-29 16:57:35 -07:00
..
Android Android: Set preferMinimalPostProcessing="true" 2020-07-28 22:21:57 +02:00
Core Only update DIMAR and DILENGTH if transfer completed without error 2020-07-29 16:57:35 -07:00
DSPSpy DSPSpy: sync Makefile with current devkitPro template 2020-06-08 04:21:41 +01:00
DSPTool DSPTool: fix build 2020-05-17 10:47:20 +01:00
PCH Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
UnitTests Remove unused function Host_UpdateProgressDialog 2020-04-03 12:53:38 +02:00
VSProps Externals: Fix build failures with the newer glslang. 2020-05-30 18:54:21 -07:00
.clang-format Require clang-format 9 and reformat source code 2020-01-08 22:18:15 +01:00
CMakeLists.txt CMake: add DOLPHIN_CXX_FLAGS option 2020-02-09 01:03:36 +00:00
dolphin-emu.sln Externals: Add zstd 2020-05-13 20:53:10 +02:00