An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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2025-02-11 17:03:35 +03:00
.github/workflows Remove direct install arg from build-flatpak.yml (#206) 2025-01-26 17:32:35 +03:00
flatpak Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
thirdparty Update checker. (#251) 2025-01-31 16:47:15 +03:00
toolchains Linux support. (#54) 2024-12-21 00:44:05 +03:00
tools Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
UnleashedRecomp Fix arrows in item result title for ultrawide. (#365) 2025-02-11 17:03:35 +03:00
UnleashedRecompLib Fixed Werehog battle theme returning after defeating bosses when disabled (#360) 2025-02-11 14:22:18 +03:00
UnleashedRecompResources@a2c4daf8f7 Thumbnails for options menu (#45) 2025-02-10 19:20:31 +03:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Update checker. (#251) 2025-01-31 16:47:15 +03:00
CMakeLists.txt Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
CMakePresets.json Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
README.md README: remove notice about VS2022 Preview 2025-01-13 10:49:33 +00:00
update_submodules.bat Update submodule script to pull current commit submodules 2024-12-21 02:57:56 +00:00
vcpkg.json Update checker. (#251) 2025-01-31 16:47:15 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Decompress and decrypt default.xex, apply the title update patch (default.xexp), and place the resulting file in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.