An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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2025-02-27 14:10:11 +03:00
.github/workflows Updated flatpak build script (#467) 2025-02-26 20:22:29 +03:00
flatpak Updated flatpak build script (#467) 2025-02-26 20:22:29 +03:00
thirdparty Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
toolchains Linux support. (#54) 2024-12-21 00:44:05 +03:00
tools Implement shader archive decompressor for the build system. (#466) 2025-02-26 13:49:36 +03:00
UnleashedRecomp Shhh, don't tell Melpontro. 2025-02-27 14:10:11 +03:00
UnleashedRecompLib Shhh, don't tell Melpontro. 2025-02-27 14:10:11 +03:00
UnleashedRecompResources@e5a4adccb3 Update version milestone to Release Candidate 3. 2025-02-25 23:59:03 +03:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
CMakeLists.txt Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
CMakePresets.json Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
README.md Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
update_submodules.bat Update submodule script to pull current commit submodules 2024-12-21 02:57:56 +00:00
vcpkg.json Update checker. (#251) 2025-01-31 16:47:15 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Place default.xex and default.xexp in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.