mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 13:27:58 +03:00
![]() * Initial work on copy bypass optimization. * Force depth stencil textures to be transient. * Get rid of texture copying for shadow maps. * Move barrier populate function. * Set viewport/scissor rect explicitly for MSAA depth resolve. |
||
---|---|---|
.. | ||
SWA.toml | ||
SWA_switch_tables.toml |