mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 21:37:58 +03:00
Sync render thread present with main thread. (#62)
* Experimenting with syncing the render thread. * Separate wait functions for swap chains. * Sync render thread present to the main thread. * Move present to main thread and frame limit after presenting. * g_next -> s_next * Fix Vulkan validation errors. * Make max frame latency configurable. * Fix loading thread breaking waitable swap chain order.
This commit is contained in:
parent
c1cafacf22
commit
fd009bcada
14 changed files with 242 additions and 275 deletions
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@ -1,4 +1,5 @@
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#include <app.h>
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#include <gpu/video.h>
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#include <install/installer.h>
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#include <kernel/function.h>
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#include <ui/game_window.h>
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@ -38,6 +39,8 @@ PPC_FUNC(sub_824EB490)
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PPC_FUNC_IMPL(__imp__sub_822C1130);
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PPC_FUNC(sub_822C1130)
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{
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Video::WaitOnSwapChain();
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// Correct small delta time errors.
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if (Config::FPS >= FPS_MIN && Config::FPS < FPS_MAX)
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{
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@ -7,59 +7,6 @@
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#include <kernel/xdbf.h>
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#include <app.h>
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void ImDrawDataSnapshot::Clear()
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{
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for (int n = 0; n < Cache.GetMapSize(); n++)
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if (ImDrawDataSnapshotEntry* entry = Cache.TryGetMapData(n))
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IM_DELETE(entry->OurCopy);
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Cache.Clear();
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DrawData.Clear();
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}
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void ImDrawDataSnapshot::SnapUsingSwap(ImDrawData* src, double current_time)
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{
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ImDrawData* dst = &DrawData;
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IM_ASSERT(src != dst && src->Valid);
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// Copy all fields except CmdLists[]
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ImVector<ImDrawList*> backup_draw_list;
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backup_draw_list.swap(src->CmdLists);
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IM_ASSERT(src->CmdLists.Data == NULL);
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*dst = *src;
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backup_draw_list.swap(src->CmdLists);
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// Swap and mark as used
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for (ImDrawList* src_list : src->CmdLists)
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{
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ImDrawDataSnapshotEntry* entry = GetOrAddEntry(src_list);
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if (entry->OurCopy == NULL)
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{
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entry->SrcCopy = src_list;
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entry->OurCopy = IM_NEW(ImDrawList)(src_list->_Data);
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}
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IM_ASSERT(entry->SrcCopy == src_list);
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entry->SrcCopy->CmdBuffer.swap(entry->OurCopy->CmdBuffer); // Cheap swap
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entry->SrcCopy->IdxBuffer.swap(entry->OurCopy->IdxBuffer);
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entry->SrcCopy->VtxBuffer.swap(entry->OurCopy->VtxBuffer);
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entry->SrcCopy->CmdBuffer.reserve(entry->OurCopy->CmdBuffer.Capacity); // Preserve bigger size to avoid reallocs for two consecutive frames
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entry->SrcCopy->IdxBuffer.reserve(entry->OurCopy->IdxBuffer.Capacity);
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entry->SrcCopy->VtxBuffer.reserve(entry->OurCopy->VtxBuffer.Capacity);
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entry->LastUsedTime = current_time;
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dst->CmdLists.push_back(entry->OurCopy);
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}
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// Cleanup unused data
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const double gc_threshold = current_time - MemoryCompactTimer;
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for (int n = 0; n < Cache.GetMapSize(); n++)
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if (ImDrawDataSnapshotEntry* entry = Cache.TryGetMapData(n))
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{
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if (entry->LastUsedTime > gc_threshold)
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continue;
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IM_DELETE(entry->OurCopy);
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Cache.Remove(GetDrawListID(entry->SrcCopy), entry);
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}
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};
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template<typename T1, typename T2>
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void ImFontAtlasSnapshot::SnapPointer(size_t offset, const T1& value, const T2& ptr, size_t count)
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{
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@ -1,36 +1,5 @@
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#pragma once
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// https://github.com/ocornut/imgui/issues/1860#issuecomment-1927630727
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// Usage:
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// static ImDrawDataSnapshot snapshot; // Important: make persistent accross frames to reuse buffers.
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// snapshot.SnapUsingSwap(ImGui::GetDrawData(), ImGui::GetTime());
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// [...]
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// ImGui_ImplDX11_RenderDrawData(&snapshot.DrawData);
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struct ImDrawDataSnapshotEntry
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{
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ImDrawList* SrcCopy = NULL;
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ImDrawList* OurCopy = NULL;
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double LastUsedTime = 0.0;
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};
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struct ImDrawDataSnapshot
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{
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// Members
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ImDrawData DrawData;
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ImPool<ImDrawDataSnapshotEntry> Cache;
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float MemoryCompactTimer = 20.0f; // Discard unused data after 20 seconds
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~ImDrawDataSnapshot() { Clear(); }
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void Clear();
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void SnapUsingSwap(ImDrawData* src, double current_time); // Efficient snapshot by swapping data, meaning "src_list" is unusable.
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// Internals
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ImGuiID GetDrawListID(ImDrawList* src_list) { return ImHashData(&src_list, sizeof(src_list)); } // Hash pointer
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ImDrawDataSnapshotEntry* GetOrAddEntry(ImDrawList* src_list) { return Cache.GetOrAddByKey(GetDrawListID(src_list)); }
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};
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// Undefine this to generate a font atlas file in working directory.
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// You also need to do this if you are testing localization, as only
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// characters in the locale get added to the atlas.
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@ -1191,7 +1191,7 @@ namespace plume {
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// D3D12SwapChain
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D3D12SwapChain::D3D12SwapChain(D3D12CommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format) {
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D3D12SwapChain::D3D12SwapChain(D3D12CommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t maxFrameLatency) {
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assert(commandQueue != nullptr);
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assert(renderWindow != 0);
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@ -1199,6 +1199,7 @@ namespace plume {
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this->renderWindow = renderWindow;
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this->textureCount = textureCount;
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this->format = format;
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this->maxFrameLatency = maxFrameLatency;
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// Store the native format representation.
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nativeFormat = toDXGI(format);
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@ -1230,7 +1231,7 @@ namespace plume {
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}
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d3d = static_cast<IDXGISwapChain3 *>(swapChain1);
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d3d->SetMaximumFrameLatency(1);
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d3d->SetMaximumFrameLatency(maxFrameLatency);
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waitableObject = d3d->GetFrameLatencyWaitableObject();
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textures.resize(textureCount);
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@ -1264,16 +1265,18 @@ namespace plume {
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}
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bool D3D12SwapChain::present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) {
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if (waitableObject != NULL) {
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WaitForSingleObject(waitableObject, INFINITE);
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}
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UINT syncInterval = vsyncEnabled ? 1 : 0;
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UINT flags = !vsyncEnabled ? DXGI_PRESENT_ALLOW_TEARING : 0;
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HRESULT res = d3d->Present(syncInterval, flags);
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return SUCCEEDED(res);
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}
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void D3D12SwapChain::wait() {
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if (waitableObject != NULL) {
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WaitForSingleObject(waitableObject, INFINITE);
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}
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}
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bool D3D12SwapChain::resize() {
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getWindowSize(width, height);
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@ -2197,8 +2200,8 @@ namespace plume {
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}
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}
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std::unique_ptr<RenderSwapChain> D3D12CommandQueue::createSwapChain(RenderWindow renderWindow, uint32_t bufferCount, RenderFormat format) {
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return std::make_unique<D3D12SwapChain>(this, renderWindow, bufferCount, format);
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std::unique_ptr<RenderSwapChain> D3D12CommandQueue::createSwapChain(RenderWindow renderWindow, uint32_t bufferCount, RenderFormat format, uint32_t maxFrameLatency) {
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return std::make_unique<D3D12SwapChain>(this, renderWindow, bufferCount, format, maxFrameLatency);
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}
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void D3D12CommandQueue::executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount, RenderCommandSemaphore **signalSemaphores, uint32_t signalSemaphoreCount, RenderCommandFence *signalFence) {
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@ -107,10 +107,12 @@ namespace plume {
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uint32_t height = 0;
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uint32_t refreshRate = 0;
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bool vsyncEnabled = true;
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uint32_t maxFrameLatency = 0;
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D3D12SwapChain(D3D12CommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format);
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D3D12SwapChain(D3D12CommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t maxFrameLatency);
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~D3D12SwapChain() override;
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bool present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) override;
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void wait() override;
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bool resize() override;
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bool needsResize() const override;
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void setVsyncEnabled(bool vsyncEnabled) override;
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@ -230,7 +232,7 @@ namespace plume {
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D3D12CommandQueue(D3D12Device *device, RenderCommandListType type);
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~D3D12CommandQueue() override;
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std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t textureCount, RenderFormat format) override;
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std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t newFrameLatency) override;
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void executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount, RenderCommandSemaphore **signalSemaphores, uint32_t signalSemaphoreCount, RenderCommandFence *signalFence) override;
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void waitForCommandFence(RenderCommandFence *fence) override;
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};
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@ -87,6 +87,7 @@ namespace plume {
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struct RenderSwapChain {
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virtual ~RenderSwapChain() { }
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virtual bool present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) = 0;
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virtual void wait() = 0;
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virtual bool resize() = 0;
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virtual bool needsResize() const = 0;
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virtual void setVsyncEnabled(bool vsyncEnabled) = 0;
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struct RenderCommandQueue {
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virtual ~RenderCommandQueue() { }
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virtual std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t textureCount, RenderFormat format) = 0;
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virtual std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t maxFrameLatency) = 0;
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virtual void executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores = nullptr, uint32_t waitSemaphoreCount = 0, RenderCommandSemaphore **signalSemaphores = nullptr, uint32_t signalSemaphoreCount = 0, RenderCommandFence *signalFence = nullptr) = 0;
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virtual void waitForCommandFence(RenderCommandFence *fence) = 0;
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@ -1966,13 +1966,14 @@ namespace plume {
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// VulkanSwapChain
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VulkanSwapChain::VulkanSwapChain(VulkanCommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format) {
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VulkanSwapChain::VulkanSwapChain(VulkanCommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t maxFrameLatency) {
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assert(commandQueue != nullptr);
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assert(textureCount > 0);
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this->commandQueue = commandQueue;
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this->renderWindow = renderWindow;
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this->format = format;
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this->maxFrameLatency = maxFrameLatency;
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VkResult res;
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}
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bool VulkanSwapChain::present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) {
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constexpr uint64_t MaxFrameDelay = 1;
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if (commandQueue->device->capabilities.presentWait && (currentPresentId > MaxFrameDelay)) {
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constexpr uint64_t waitTimeout = 100000000;
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vkWaitForPresentKHR(commandQueue->device->vk, vk, currentPresentId - MaxFrameDelay, waitTimeout);
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}
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thread_local std::vector<VkSemaphore> waitSemaphoresVector;
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waitSemaphoresVector.clear();
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for (uint32_t i = 0; i < waitSemaphoreCount; i++) {
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return true;
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}
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void VulkanSwapChain::wait() {
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if (commandQueue->device->capabilities.presentWait && (currentPresentId >= maxFrameLatency)) {
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constexpr uint64_t waitTimeout = 100000000;
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vkWaitForPresentKHR(commandQueue->device->vk, vk, currentPresentId - (maxFrameLatency - 1), waitTimeout);
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}
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}
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bool VulkanSwapChain::resize() {
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getWindowSize(width, height);
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device->queueFamilies[familyIndex].remove(this);
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}
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std::unique_ptr<RenderSwapChain> VulkanCommandQueue::createSwapChain(RenderWindow renderWindow, uint32_t bufferCount, RenderFormat format) {
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return std::make_unique<VulkanSwapChain>(this, renderWindow, bufferCount, format);
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std::unique_ptr<RenderSwapChain> VulkanCommandQueue::createSwapChain(RenderWindow renderWindow, uint32_t bufferCount, RenderFormat format, uint32_t maxFrameLatency) {
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return std::make_unique<VulkanSwapChain>(this, renderWindow, bufferCount, format, maxFrameLatency);
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}
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void VulkanCommandQueue::executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount, RenderCommandSemaphore **signalSemaphores, uint32_t signalSemaphoreCount, RenderCommandFence *signalFence) {
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@ -231,10 +231,12 @@ namespace plume {
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std::vector<VulkanTexture> textures;
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uint64_t currentPresentId = 0;
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bool immediatePresentModeSupported = false;
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uint32_t maxFrameLatency = 0;
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VulkanSwapChain(VulkanCommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format);
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VulkanSwapChain(VulkanCommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t maxFrameLatency);
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~VulkanSwapChain() override;
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bool present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) override;
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void wait() override;
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bool resize() override;
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bool needsResize() const override;
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void setVsyncEnabled(bool vsyncEnabled) override;
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VulkanCommandQueue(VulkanDevice *device, RenderCommandListType commandListType);
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~VulkanCommandQueue() override;
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std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t bufferCount, RenderFormat format) override;
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std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t bufferCount, RenderFormat format, uint32_t maxFrameLatency) override;
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void executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount, RenderCommandSemaphore **signalSemaphores, uint32_t signalSemaphoreCount, RenderCommandFence *signalFence) override;
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void waitForCommandFence(RenderCommandFence *fence) override;
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};
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@ -629,7 +629,8 @@ enum class RenderCommandType
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UnlockBuffer16,
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UnlockBuffer32,
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DrawImGui,
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Present,
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ExecuteCommandList,
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BeginCommandList,
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StretchRect,
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SetRenderTarget,
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SetDepthStencilSurface,
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static std::unique_ptr<GuestTexture> g_imFontTexture;
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static std::unique_ptr<RenderPipelineLayout> g_imPipelineLayout;
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static std::unique_ptr<RenderPipeline> g_imPipeline;
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static ImDrawDataSnapshot g_imSnapshot;
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template<typename T>
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static void ExecuteCopyCommandList(const T& function)
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#endif
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}
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static void BeginCommandList();
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static void CheckSwapChain()
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{
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g_swapChain->setVsyncEnabled(Config::VSync);
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g_swapChainValid &= !g_swapChain->needsResize();
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if (!g_swapChainValid)
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{
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Video::WaitForGPU();
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g_backBuffer->framebuffers.clear();
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g_swapChainValid = g_swapChain->resize();
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g_needsResize = g_swapChainValid;
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}
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if (g_swapChainValid)
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g_swapChainValid = g_swapChain->acquireTexture(g_acquireSemaphores[g_frame].get(), &g_backBufferIndex);
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}
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static void BeginCommandList()
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{
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g_renderTarget = g_backBuffer;
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g_depthStencil = nullptr;
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g_framebuffer = nullptr;
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g_pipelineState.renderTargetFormat = BACKBUFFER_FORMAT;
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g_pipelineState.depthStencilFormat = RenderFormat::UNKNOWN;
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if (g_swapChainValid)
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{
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bool applyingGammaCorrection = Config::XboxColorCorrection || abs(Config::Brightness - 0.5f) > 0.001f;
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if (applyingGammaCorrection)
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{
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uint32_t width = g_swapChain->getWidth();
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uint32_t height = g_swapChain->getHeight();
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if (g_intermediaryBackBufferTextureWidth != width ||
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g_intermediaryBackBufferTextureHeight != height)
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{
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if (g_intermediaryBackBufferTextureDescriptorIndex == NULL)
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g_intermediaryBackBufferTextureDescriptorIndex = g_textureDescriptorAllocator.allocate();
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Video::WaitForGPU(); // Fine to wait for GPU, this'll only happen during resize.
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g_intermediaryBackBufferTexture = g_device->createTexture(RenderTextureDesc::Texture2D(width, height, 1, BACKBUFFER_FORMAT, RenderTextureFlag::RENDER_TARGET));
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g_textureDescriptorSet->setTexture(g_intermediaryBackBufferTextureDescriptorIndex, g_intermediaryBackBufferTexture.get(), RenderTextureLayout::SHADER_READ);
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g_intermediaryBackBufferTextureWidth = width;
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g_intermediaryBackBufferTextureHeight = height;
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}
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g_backBuffer->texture = g_intermediaryBackBufferTexture.get();
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}
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else
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{
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g_backBuffer->texture = g_swapChain->getTexture(g_backBufferIndex);
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}
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}
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else
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{
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g_backBuffer->texture = g_backBuffer->textureHolder.get();
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}
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g_backBuffer->layout = RenderTextureLayout::UNKNOWN;
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for (size_t i = 0; i < 16; i++)
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{
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g_sharedConstants.texture2DIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_2D;
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g_sharedConstants.texture3DIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_3D;
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g_sharedConstants.textureCubeIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_CUBE;
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}
|
||||
|
||||
if (Config::GITextureFiltering == EGITextureFiltering::Bicubic)
|
||||
g_pipelineState.specConstants |= SPEC_CONSTANT_BICUBIC_GI_FILTER;
|
||||
else
|
||||
g_pipelineState.specConstants &= ~SPEC_CONSTANT_BICUBIC_GI_FILTER;
|
||||
|
||||
auto& commandList = g_commandLists[g_frame];
|
||||
|
||||
commandList->begin();
|
||||
commandList->setGraphicsPipelineLayout(g_pipelineLayout.get());
|
||||
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0);
|
||||
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 1);
|
||||
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 2);
|
||||
commandList->setGraphicsDescriptorSet(g_samplerDescriptorSet.get(), 3);
|
||||
}
|
||||
|
||||
void Video::CreateHostDevice(const char *sdlVideoDriver)
|
||||
{
|
||||
|
@ -1380,7 +1464,7 @@ void Video::CreateHostDevice(const char *sdlVideoDriver)
|
|||
break;
|
||||
}
|
||||
|
||||
g_swapChain = g_queue->createSwapChain(GameWindow::s_renderWindow, bufferCount, BACKBUFFER_FORMAT);
|
||||
g_swapChain = g_queue->createSwapChain(GameWindow::s_renderWindow, bufferCount, BACKBUFFER_FORMAT, Config::MaxFrameLatency);
|
||||
g_swapChain->setVsyncEnabled(Config::VSync);
|
||||
g_swapChainValid = !g_swapChain->needsResize();
|
||||
|
||||
|
@ -1544,6 +1628,7 @@ void Video::CreateHostDevice(const char *sdlVideoDriver)
|
|||
g_backBuffer->format = BACKBUFFER_FORMAT;
|
||||
g_backBuffer->textureHolder = g_device->createTexture(RenderTextureDesc::Texture2D(1, 1, 1, BACKBUFFER_FORMAT, RenderTextureFlag::RENDER_TARGET));
|
||||
|
||||
CheckSwapChain();
|
||||
BeginCommandList();
|
||||
|
||||
RenderTextureBarrier blankTextureBarriers[TEXTURE_DESCRIPTOR_NULL_COUNT];
|
||||
|
@ -1574,96 +1659,6 @@ void Video::WaitForGPU()
|
|||
}
|
||||
}
|
||||
|
||||
static std::atomic<bool> g_pendingRenderThread;
|
||||
|
||||
static void WaitForRenderThread()
|
||||
{
|
||||
g_pendingRenderThread.wait(true);
|
||||
}
|
||||
|
||||
static void BeginCommandList()
|
||||
{
|
||||
g_renderTarget = g_backBuffer;
|
||||
g_depthStencil = nullptr;
|
||||
g_framebuffer = nullptr;
|
||||
|
||||
g_pipelineState.renderTargetFormat = BACKBUFFER_FORMAT;
|
||||
g_pipelineState.depthStencilFormat = RenderFormat::UNKNOWN;
|
||||
|
||||
g_swapChain->setVsyncEnabled(Config::VSync);
|
||||
g_swapChainValid &= !g_swapChain->needsResize();
|
||||
|
||||
if (!g_swapChainValid)
|
||||
{
|
||||
Video::WaitForGPU();
|
||||
g_backBuffer->framebuffers.clear();
|
||||
g_swapChainValid = g_swapChain->resize();
|
||||
g_needsResize = g_swapChainValid;
|
||||
}
|
||||
|
||||
if (g_swapChainValid)
|
||||
g_swapChainValid = g_swapChain->acquireTexture(g_acquireSemaphores[g_frame].get(), &g_backBufferIndex);
|
||||
|
||||
if (g_swapChainValid)
|
||||
{
|
||||
bool applyingGammaCorrection = Config::XboxColorCorrection || abs(Config::Brightness - 0.5f) > 0.001f;
|
||||
|
||||
if (applyingGammaCorrection)
|
||||
{
|
||||
uint32_t width = g_swapChain->getWidth();
|
||||
uint32_t height = g_swapChain->getHeight();
|
||||
|
||||
if (g_intermediaryBackBufferTextureWidth != width ||
|
||||
g_intermediaryBackBufferTextureHeight != height)
|
||||
{
|
||||
if (g_intermediaryBackBufferTextureDescriptorIndex == NULL)
|
||||
g_intermediaryBackBufferTextureDescriptorIndex = g_textureDescriptorAllocator.allocate();
|
||||
|
||||
Video::WaitForGPU(); // Fine to wait for GPU, this'll only happen during resize.
|
||||
|
||||
g_intermediaryBackBufferTexture = g_device->createTexture(RenderTextureDesc::Texture2D(width, height, 1, BACKBUFFER_FORMAT, RenderTextureFlag::RENDER_TARGET));
|
||||
g_textureDescriptorSet->setTexture(g_intermediaryBackBufferTextureDescriptorIndex, g_intermediaryBackBufferTexture.get(), RenderTextureLayout::SHADER_READ);
|
||||
|
||||
g_intermediaryBackBufferTextureWidth = width;
|
||||
g_intermediaryBackBufferTextureHeight = height;
|
||||
}
|
||||
|
||||
g_backBuffer->texture = g_intermediaryBackBufferTexture.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
g_backBuffer->texture = g_swapChain->getTexture(g_backBufferIndex);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g_backBuffer->texture = g_backBuffer->textureHolder.get();
|
||||
}
|
||||
|
||||
g_backBuffer->layout = RenderTextureLayout::UNKNOWN;
|
||||
|
||||
for (size_t i = 0; i < 16; i++)
|
||||
{
|
||||
g_sharedConstants.texture2DIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_2D;
|
||||
g_sharedConstants.texture3DIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_3D;
|
||||
g_sharedConstants.textureCubeIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_CUBE;
|
||||
}
|
||||
|
||||
if (Config::GITextureFiltering == EGITextureFiltering::Bicubic)
|
||||
g_pipelineState.specConstants |= SPEC_CONSTANT_BICUBIC_GI_FILTER;
|
||||
else
|
||||
g_pipelineState.specConstants &= ~SPEC_CONSTANT_BICUBIC_GI_FILTER;
|
||||
|
||||
auto& commandList = g_commandLists[g_frame];
|
||||
|
||||
commandList->begin();
|
||||
commandList->setGraphicsPipelineLayout(g_pipelineLayout.get());
|
||||
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0);
|
||||
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 1);
|
||||
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 2);
|
||||
commandList->setGraphicsDescriptorSet(g_samplerDescriptorSet.get(), 3);
|
||||
}
|
||||
|
||||
static uint32_t CreateDevice(uint32_t a1, uint32_t a2, uint32_t a3, uint32_t a4, uint32_t a5, be<uint32_t>* a6)
|
||||
{
|
||||
g_xdbfTextureCache = std::unordered_map<uint16_t, GuestTexture *>();
|
||||
|
@ -1906,6 +1901,12 @@ struct Profiler
|
|||
value = std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - start).count();
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
End();
|
||||
Begin();
|
||||
}
|
||||
|
||||
double UpdateAndReturnAverage()
|
||||
{
|
||||
values[g_profilerValueIndex] = value;
|
||||
|
@ -1914,6 +1915,7 @@ struct Profiler
|
|||
};
|
||||
|
||||
static double g_applicationValues[PROFILER_VALUE_COUNT];
|
||||
static Profiler g_presentProfiler;
|
||||
static Profiler g_renderDirectorProfiler;
|
||||
|
||||
static bool g_profilerVisible;
|
||||
|
@ -1939,6 +1941,9 @@ static void DrawProfiler()
|
|||
if (ImGui::Begin("Profiler", &g_profilerVisible))
|
||||
{
|
||||
g_applicationValues[g_profilerValueIndex] = App::s_deltaTime * 1000.0;
|
||||
|
||||
const double applicationAvg = std::accumulate(g_applicationValues, g_applicationValues + PROFILER_VALUE_COUNT, 0.0) / PROFILER_VALUE_COUNT;
|
||||
double presentAvg = g_presentProfiler.UpdateAndReturnAverage();
|
||||
double renderDirectorAvg = g_renderDirectorProfiler.UpdateAndReturnAverage();
|
||||
|
||||
if (ImPlot::BeginPlot("Frame Time"))
|
||||
|
@ -1946,17 +1951,22 @@ static void DrawProfiler()
|
|||
ImPlot::SetupAxisLimits(ImAxis_Y1, 0.0, 20.0);
|
||||
ImPlot::SetupAxis(ImAxis_Y1, "ms", ImPlotAxisFlags_None);
|
||||
ImPlot::PlotLine<double>("Application", g_applicationValues, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
|
||||
ImPlot::PlotLine<double>("Present", g_presentProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
|
||||
ImPlot::PlotLine<double>("Render Director", g_renderDirectorProfiler.values, PROFILER_VALUE_COUNT, 1.0, 0.0, ImPlotLineFlags_None, g_profilerValueIndex);
|
||||
|
||||
ImPlot::EndPlot();
|
||||
}
|
||||
|
||||
g_profilerValueIndex = (g_profilerValueIndex + 1) % PROFILER_VALUE_COUNT;
|
||||
|
||||
const double applicationAvg = std::accumulate(g_applicationValues, g_applicationValues + PROFILER_VALUE_COUNT, 0.0) / PROFILER_VALUE_COUNT;
|
||||
ImGui::Text("Current Application: %g ms (%g FPS)", App::s_deltaTime * 1000.0, 1.0 / App::s_deltaTime);
|
||||
ImGui::Text("Current Present: %g ms (%g FPS)", g_presentProfiler.value.load(), 1000.0 / g_presentProfiler.value.load());
|
||||
ImGui::Text("Current Render Director: %g ms (%g FPS)", g_renderDirectorProfiler.value.load(), 1000.0 / g_renderDirectorProfiler.value.load());
|
||||
ImGui::NewLine();
|
||||
|
||||
ImGui::Text("Average Application: %g ms (%g FPS)", applicationAvg, 1000.0 / applicationAvg);
|
||||
ImGui::Text("Average Present: %g ms (%g FPS)", presentAvg, 1000.0 / presentAvg);
|
||||
ImGui::Text("Average Render Director: %g ms (%g FPS)", renderDirectorAvg, 1000.0 / renderDirectorAvg);
|
||||
ImGui::NewLine();
|
||||
|
||||
O1HeapDiagnostics diagnostics, physicalDiagnostics;
|
||||
{
|
||||
|
@ -1970,10 +1980,12 @@ static void DrawProfiler()
|
|||
|
||||
ImGui::Text("Heap Allocated: %d MB", int32_t(diagnostics.allocated / (1024 * 1024)));
|
||||
ImGui::Text("Physical Heap Allocated: %d MB", int32_t(physicalDiagnostics.allocated / (1024 * 1024)));
|
||||
ImGui::NewLine();
|
||||
|
||||
auto capabilities = g_device->getCapabilities();
|
||||
ImGui::Text("Present Wait: %s", capabilities.presentWait ? "Supported" : "Unsupported");
|
||||
ImGui::Text("Triangle Fan: %s", capabilities.triangleFan ? "Supported" : "Unsupported");
|
||||
ImGui::NewLine();
|
||||
|
||||
const char* sdlVideoDriver = SDL_GetCurrentVideoDriver();
|
||||
if (sdlVideoDriver != nullptr)
|
||||
|
@ -2023,8 +2035,6 @@ static void DrawImGui()
|
|||
auto drawData = ImGui::GetDrawData();
|
||||
if (drawData->CmdListsCount != 0)
|
||||
{
|
||||
g_imSnapshot.SnapUsingSwap(drawData, ImGui::GetTime());
|
||||
|
||||
RenderCommand cmd;
|
||||
cmd.type = RenderCommandType::DrawImGui;
|
||||
g_renderQueue.enqueue(cmd);
|
||||
|
@ -2047,7 +2057,7 @@ static void ProcDrawImGui(const RenderCommand& cmd)
|
|||
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0);
|
||||
commandList->setGraphicsDescriptorSet(g_samplerDescriptorSet.get(), 1);
|
||||
|
||||
auto& drawData = g_imSnapshot.DrawData;
|
||||
auto& drawData = *ImGui::GetDrawData();
|
||||
commandList->setViewports(RenderViewport(drawData.DisplayPos.x, drawData.DisplayPos.y, drawData.DisplaySize.x, drawData.DisplaySize.y));
|
||||
|
||||
ImGuiPushConstants pushConstants{};
|
||||
|
@ -2163,17 +2173,34 @@ static void ProcDrawImGui(const RenderCommand& cmd)
|
|||
}
|
||||
}
|
||||
|
||||
static bool g_shouldPrecompilePipelines = false;
|
||||
// We have to check for this to properly handle the following situation:
|
||||
// 1. Wait on swap chain.
|
||||
// 2. Create loading thread.
|
||||
// 3. Loading thread also waits on swap chain.
|
||||
// 4. Loading thread presents and quits.
|
||||
// 5. After the loading thread quits, application also presents.
|
||||
static bool g_pendingWaitOnSwapChain = true;
|
||||
|
||||
void Video::HostPresent()
|
||||
void Video::WaitOnSwapChain()
|
||||
{
|
||||
if (g_pendingWaitOnSwapChain)
|
||||
{
|
||||
if (g_swapChainValid)
|
||||
g_swapChain->wait();
|
||||
|
||||
g_pendingWaitOnSwapChain = false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool g_shouldPrecompilePipelines;
|
||||
static std::atomic<bool> g_executedCommandList;
|
||||
|
||||
void Video::Present()
|
||||
{
|
||||
WaitForRenderThread();
|
||||
DrawImGui();
|
||||
|
||||
g_pendingRenderThread.store(true);
|
||||
|
||||
RenderCommand cmd;
|
||||
cmd.type = RenderCommandType::Present;
|
||||
cmd.type = RenderCommandType::ExecuteCommandList;
|
||||
g_renderQueue.enqueue(cmd);
|
||||
|
||||
// All the shaders are available at this point. We can precompile embedded PSOs then.
|
||||
|
@ -2187,6 +2214,64 @@ void Video::HostPresent()
|
|||
|
||||
g_shouldPrecompilePipelines = false;
|
||||
}
|
||||
|
||||
g_executedCommandList.wait(false);
|
||||
g_executedCommandList = false;
|
||||
|
||||
if (g_swapChainValid)
|
||||
{
|
||||
if (g_pendingWaitOnSwapChain)
|
||||
g_swapChain->wait(); // Never gonna happen outside loading threads as explained above.
|
||||
|
||||
RenderCommandSemaphore* signalSemaphores[] = { g_renderSemaphores[g_frame].get() };
|
||||
g_swapChainValid = g_swapChain->present(g_backBufferIndex, signalSemaphores, std::size(signalSemaphores));
|
||||
}
|
||||
|
||||
g_pendingWaitOnSwapChain = true;
|
||||
|
||||
g_frame = g_nextFrame;
|
||||
g_nextFrame = (g_frame + 1) % NUM_FRAMES;
|
||||
|
||||
if (g_commandListStates[g_frame])
|
||||
{
|
||||
g_queue->waitForCommandFence(g_commandFences[g_frame].get());
|
||||
g_commandListStates[g_frame] = false;
|
||||
}
|
||||
|
||||
g_dirtyStates = DirtyStates(true);
|
||||
g_uploadAllocators[g_frame].reset();
|
||||
g_triangleFanIndexData.reset();
|
||||
g_quadIndexData.reset();
|
||||
|
||||
CheckSwapChain();
|
||||
|
||||
cmd.type = RenderCommandType::BeginCommandList;
|
||||
g_renderQueue.enqueue(cmd);
|
||||
|
||||
if (Config::FPS >= FPS_MIN && Config::FPS < FPS_MAX)
|
||||
{
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
static std::chrono::steady_clock::time_point s_next;
|
||||
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
|
||||
if (now < s_next)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::floor<std::chrono::milliseconds>(s_next - now - 2ms));
|
||||
|
||||
while ((now = std::chrono::steady_clock::now()) < s_next)
|
||||
std::this_thread::yield();
|
||||
}
|
||||
else
|
||||
{
|
||||
s_next = now;
|
||||
}
|
||||
|
||||
s_next += 1000000000ns / Config::FPS;
|
||||
}
|
||||
|
||||
g_presentProfiler.Reset();
|
||||
}
|
||||
|
||||
void Video::StartPipelinePrecompilation()
|
||||
|
@ -2194,11 +2279,6 @@ void Video::StartPipelinePrecompilation()
|
|||
g_shouldPrecompilePipelines = true;
|
||||
}
|
||||
|
||||
static void GuestPresent()
|
||||
{
|
||||
Video::HostPresent();
|
||||
}
|
||||
|
||||
static void SetRootDescriptor(const UploadAllocation& allocation, size_t index)
|
||||
{
|
||||
auto& commandList = g_commandLists[g_frame];
|
||||
|
@ -2209,7 +2289,7 @@ static void SetRootDescriptor(const UploadAllocation& allocation, size_t index)
|
|||
commandList->setGraphicsRootDescriptor(allocation.buffer->at(allocation.offset), index);
|
||||
}
|
||||
|
||||
static void ProcPresent(const RenderCommand& cmd)
|
||||
static void ProcExecuteCommandList(const RenderCommand& cmd)
|
||||
{
|
||||
if (g_swapChainValid)
|
||||
{
|
||||
|
@ -2292,8 +2372,6 @@ static void ProcPresent(const RenderCommand& cmd)
|
|||
waitSemaphores, std::size(waitSemaphores),
|
||||
signalSemaphores, std::size(signalSemaphores),
|
||||
g_commandFences[g_frame].get());
|
||||
|
||||
g_swapChainValid = g_swapChain->present(g_backBufferIndex, signalSemaphores, std::size(signalSemaphores));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2302,25 +2380,14 @@ static void ProcPresent(const RenderCommand& cmd)
|
|||
|
||||
g_commandListStates[g_frame] = true;
|
||||
|
||||
g_frame = g_nextFrame;
|
||||
g_nextFrame = (g_frame + 1) % NUM_FRAMES;
|
||||
g_executedCommandList = true;
|
||||
g_executedCommandList.notify_one();
|
||||
}
|
||||
|
||||
if (g_commandListStates[g_frame])
|
||||
{
|
||||
g_queue->waitForCommandFence(g_commandFences[g_frame].get());
|
||||
g_commandListStates[g_frame] = false;
|
||||
}
|
||||
|
||||
g_dirtyStates = DirtyStates(true);
|
||||
g_uploadAllocators[g_frame].reset();
|
||||
static void ProcBeginCommandList(const RenderCommand& cmd)
|
||||
{
|
||||
DestructTempResources();
|
||||
g_triangleFanIndexData.reset();
|
||||
g_quadIndexData.reset();
|
||||
|
||||
BeginCommandList();
|
||||
|
||||
g_pendingRenderThread.store(false);
|
||||
g_pendingRenderThread.notify_all();
|
||||
}
|
||||
|
||||
static GuestSurface* GetBackBuffer()
|
||||
|
@ -3387,8 +3454,6 @@ static void FlushRenderStateForMainThread(GuestDevice* device, LocalRenderComman
|
|||
|
||||
if (g_dirtyStates.vertexShaderConstants || device->dirtyFlags[0] != 0)
|
||||
{
|
||||
WaitForRenderThread();
|
||||
|
||||
auto& cmd = queue.enqueue();
|
||||
cmd.type = RenderCommandType::SetVertexShaderConstants;
|
||||
cmd.setVertexShaderConstants.allocation = g_uploadAllocators[g_frame].allocate<true>(device->vertexShaderFloatConstants, 0x1000, 0x100);
|
||||
|
@ -3398,8 +3463,6 @@ static void FlushRenderStateForMainThread(GuestDevice* device, LocalRenderComman
|
|||
|
||||
if (g_dirtyStates.pixelShaderConstants || device->dirtyFlags[1] != 0)
|
||||
{
|
||||
WaitForRenderThread();
|
||||
|
||||
auto& cmd = queue.enqueue();
|
||||
cmd.type = RenderCommandType::SetPixelShaderConstants;
|
||||
cmd.setPixelShaderConstants.allocation = g_uploadAllocators[g_frame].allocate<true>(device->pixelShaderFloatConstants, 0xE00, 0x100);
|
||||
|
@ -3640,7 +3703,6 @@ static void DrawPrimitiveUP(GuestDevice* device, uint32_t primitiveType, uint32_
|
|||
{
|
||||
LocalRenderCommandQueue queue;
|
||||
FlushRenderStateForMainThread(device, queue);
|
||||
WaitForRenderThread();
|
||||
|
||||
auto& cmd = queue.enqueue();
|
||||
cmd.type = RenderCommandType::DrawPrimitiveUP;
|
||||
|
@ -4191,7 +4253,8 @@ static std::thread g_renderThread([]
|
|||
case RenderCommandType::UnlockBuffer16: ProcUnlockBuffer16(cmd); break;
|
||||
case RenderCommandType::UnlockBuffer32: ProcUnlockBuffer32(cmd); break;
|
||||
case RenderCommandType::DrawImGui: ProcDrawImGui(cmd); break;
|
||||
case RenderCommandType::Present: ProcPresent(cmd); break;
|
||||
case RenderCommandType::ExecuteCommandList: ProcExecuteCommandList(cmd); break;
|
||||
case RenderCommandType::BeginCommandList: ProcBeginCommandList(cmd); break;
|
||||
case RenderCommandType::StretchRect: ProcStretchRect(cmd); break;
|
||||
case RenderCommandType::SetRenderTarget: ProcSetRenderTarget(cmd); break;
|
||||
case RenderCommandType::SetDepthStencilSurface: ProcSetDepthStencilSurface(cmd); break;
|
||||
|
@ -6025,7 +6088,7 @@ GUEST_FUNCTION_HOOK(sub_82BE96F0, GetSurfaceDesc);
|
|||
GUEST_FUNCTION_HOOK(sub_82BE04B0, GetVertexDeclaration);
|
||||
GUEST_FUNCTION_HOOK(sub_82BE0530, HashVertexDeclaration);
|
||||
|
||||
GUEST_FUNCTION_HOOK(sub_82BDA8C0, GuestPresent);
|
||||
GUEST_FUNCTION_HOOK(sub_82BDA8C0, Video::Present);
|
||||
GUEST_FUNCTION_HOOK(sub_82BDD330, GetBackBuffer);
|
||||
|
||||
GUEST_FUNCTION_HOOK(sub_82BE9498, CreateTexture);
|
||||
|
|
|
@ -15,7 +15,8 @@ using namespace plume;
|
|||
struct Video
|
||||
{
|
||||
static void CreateHostDevice(const char *sdlVideoDriver);
|
||||
static void HostPresent();
|
||||
static void WaitOnSwapChain();
|
||||
static void Present();
|
||||
static void StartPipelinePrecompilation();
|
||||
static void WaitForGPU();
|
||||
};
|
||||
|
|
|
@ -79,30 +79,6 @@ void Camera2DSlopeLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
|
|||
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
static std::chrono::steady_clock::time_point g_next;
|
||||
|
||||
void ApplicationUpdateMidAsmHook()
|
||||
{
|
||||
if (Config::FPS >= FPS_MIN && Config::FPS < FPS_MAX)
|
||||
{
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
|
||||
if (now < g_next)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::floor<std::chrono::milliseconds>(g_next - now - 2ms));
|
||||
|
||||
while ((now = std::chrono::steady_clock::now()) < g_next)
|
||||
std::this_thread::yield();
|
||||
}
|
||||
else
|
||||
{
|
||||
g_next = now;
|
||||
}
|
||||
|
||||
g_next += 1000000000ns / Config::FPS;
|
||||
}
|
||||
}
|
||||
|
||||
static std::chrono::steady_clock::time_point g_prev;
|
||||
|
||||
bool LoadingUpdateMidAsmHook(PPCRegister& r31)
|
||||
|
|
|
@ -1474,10 +1474,11 @@ bool InstallerWizard::Run(std::filesystem::path installPath, bool skipGame)
|
|||
|
||||
while (s_isVisible)
|
||||
{
|
||||
Video::WaitOnSwapChain();
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
|
||||
GameWindow::Update();
|
||||
Video::HostPresent();
|
||||
Video::Present();
|
||||
}
|
||||
|
||||
GameWindow::SetFullscreenCursorVisibility(false);
|
||||
|
|
|
@ -647,10 +647,11 @@ public:
|
|||
CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true);
|
||||
CONFIG_DEFINE_ENUM("Video", ETripleBuffering, TripleBuffering, ETripleBuffering::Auto);
|
||||
CONFIG_DEFINE_LOCALISED("Video", int32_t, FPS, 60);
|
||||
CONFIG_DEFINE("Video", uint32_t, MaxFrameLatency, 2);
|
||||
CONFIG_DEFINE_LOCALISED("Video", float, Brightness, 0.5f);
|
||||
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAntiAliasing, AntiAliasing, EAntiAliasing::MSAA4x);
|
||||
CONFIG_DEFINE_LOCALISED("Video", bool, TransparencyAntiAliasing, true);
|
||||
CONFIG_DEFINE("Video", size_t, AnisotropicFiltering, 16);
|
||||
CONFIG_DEFINE("Video", uint32_t, AnisotropicFiltering, 16);
|
||||
CONFIG_DEFINE_ENUM_LOCALISED("Video", EShadowResolution, ShadowResolution, EShadowResolution::x4096);
|
||||
CONFIG_DEFINE_ENUM_LOCALISED("Video", EGITextureFiltering, GITextureFiltering, EGITextureFiltering::Bicubic);
|
||||
CONFIG_DEFINE_ENUM("Video", EDepthOfFieldQuality, DepthOfFieldQuality, EDepthOfFieldQuality::Auto);
|
||||
|
|
|
@ -584,10 +584,6 @@ name = "PostureDPadSupportMidAsmHook"
|
|||
address = 0x823CDA2C
|
||||
registers = ["r3"]
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "ApplicationUpdateMidAsmHook"
|
||||
address = 0x822C0EC8
|
||||
|
||||
[[midasm_hook]]
|
||||
name = "LoadingUpdateMidAsmHook"
|
||||
address = 0x825360C8
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue