mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-04-28 21:37:58 +03:00

* Experimenting with syncing the render thread. * Separate wait functions for swap chains. * Sync render thread present to the main thread. * Move present to main thread and frame limit after presenting. * g_next -> s_next * Fix Vulkan validation errors. * Make max frame latency configurable. * Fix loading thread breaking waitable swap chain order.
123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
#include <cpu/code_cache.h>
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#include <cpu/guest_code.h>
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#include <api/SWA.h>
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#include <ui/game_window.h>
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#include <user/config.h>
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#include <app.h>
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void DownForceDeltaTimeFixMidAsmHook(PPCRegister& f0)
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{
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f0.f64 = 30.0;
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}
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void DownForceDeltaTimeFixMidAsmHook(PPCVRegister& v127, PPCRegister& f24)
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{
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double factor = 1.0 / (f24.f64 * 30.0);
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v127.f32[0] *= factor;
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v127.f32[1] *= factor;
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v127.f32[2] *= factor;
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v127.f32[3] *= factor;
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}
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void HighFrameRateDeltaTimeFixMidAsmHook(PPCRegister& f1)
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{
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// Having 60 FPS threshold ensures we still retain
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// the original game behavior when locked to 30/60 FPS.
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constexpr double threshold = 1.0 / 60.0;
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if (f1.f64 < threshold)
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f1.f64 = threshold;
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}
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void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest, PPCRegister& src)
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{
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dest.f64 = src.f64 / 30.0;
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}
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void CameraDeltaTimeFixMidAsmHook(PPCRegister& dest)
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{
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dest.f64 /= 30.0;
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}
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static double ComputeLerpFactor(double t, double deltaTime)
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{
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// This type of lerp still falls behind when
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// playing catch with a constantly moving position.
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// The bias helps with approximately bringing it closer.
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double fps = 1.0 / deltaTime;
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double bias = t * 60.0;
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return 1.0 - pow(1.0 - t, (30.0 + bias) / (fps + bias));
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}
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// It's important to use global delta time here instead of function provided
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// delta time, as it might be time scaled and not match with 30 FPS behavior.
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void CameraLerpFixMidAsmHook(PPCRegister& t)
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{
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t.f64 = ComputeLerpFactor(t.f64, App::s_deltaTime);
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}
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void CameraTargetSideOffsetLerpFixMidAsmHook(PPCVRegister& v13, PPCVRegister& v62)
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{
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float factor = float(ComputeLerpFactor(double(v13.f32[0] * v62.f32[0]), App::s_deltaTime));
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for (size_t i = 0; i < 4; i++)
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{
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v62.f32[i] = factor;
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v13.f32[i] = 1.0f;
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}
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}
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void Camera2DLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
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{
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t.f64 = ComputeLerpFactor(std::min<double>(1.0, t.f64 * 2.0), deltaTime.f64 / 60.0);
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}
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void Camera2DSlopeLerpFixMidAsmHook(PPCRegister& t, PPCRegister& deltaTime)
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{
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t.f64 = ComputeLerpFactor(t.f64, deltaTime.f64 / 60.0);
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}
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using namespace std::chrono_literals;
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static std::chrono::steady_clock::time_point g_prev;
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bool LoadingUpdateMidAsmHook(PPCRegister& r31)
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{
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auto now = std::chrono::steady_clock::now();
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double deltaTime = std::min(std::chrono::duration<double>(now - g_prev).count(), 1.0 / 15.0);
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g_prev = now;
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uint8_t* base = reinterpret_cast<uint8_t*>(g_memory.base);
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uint32_t application = PPC_LOAD_U32(PPC_LOAD_U32(r31.u32 + 4));
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uint32_t update = PPC_LOAD_U32(PPC_LOAD_U32(application) + 20);
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g_ppcContext->r3.u32 = application;
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g_ppcContext->f1.f64 = deltaTime;
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reinterpret_cast<PPCFunc*>(g_codeCache.Find(update))(*g_ppcContext, base);
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bool loading = PPC_LOAD_U8(0x83367A4C);
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if (loading)
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{
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now = std::chrono::steady_clock::now();
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constexpr auto INTERVAL = 1000000000ns / 30;
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auto next = now + (INTERVAL - now.time_since_epoch() % INTERVAL);
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std::this_thread::sleep_until(next);
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}
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return loading;
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}
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// ADXM_WaitVsync
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PPC_FUNC_IMPL(__imp__sub_8312DBF8);
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PPC_FUNC(sub_8312DBF8)
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{
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auto now = std::chrono::steady_clock::now();
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constexpr auto INTERVAL = 1000000000ns / 60;
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auto next = now + (INTERVAL - now.time_since_epoch() % INTERVAL);
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std::this_thread::sleep_for(std::chrono::floor<std::chrono::milliseconds>(next - now - 1ms));
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while (std::chrono::steady_clock::now() < next)
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std::this_thread::yield();
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}
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