TombEngine/Scripting/include/GameScriptMirror.h

21 lines
313 B
C++

#pragma once
namespace sol {
class state;
}
struct GameScriptMirror
{
short Room{ -1 };
int StartX{ 0 };
int EndX{ 0 };
int StartZ{ 0 };
int EndZ{ 0 };
static void Register(sol::state* lua);
GameScriptMirror() = default;
GameScriptMirror(short room, int startX, int endX, int startZ, int endZ);
};