Move GameScriptMirror, GameScriptSinkInfo and GameScriptSkyLayer to Scripting.

This commit is contained in:
hispidence 2022-01-23 00:16:18 +00:00
parent e0cbde2135
commit 7df2b154a3
9 changed files with 24 additions and 12 deletions

View file

@ -27,9 +27,12 @@
<ClInclude Include="include\GameScriptColor.h" />
<ClInclude Include="include\GameScriptInventoryObject.h" />
<ClInclude Include="include\GameScriptMeshInfo.h" />
<ClInclude Include="include\GameScriptMirror.h" />
<ClInclude Include="include\GameScriptNamedBase.h" />
<ClInclude Include="include\GameScriptPosition.h" />
<ClInclude Include="include\GameScriptRotation.h" />
<ClInclude Include="include\GameScriptSinkInfo.h" />
<ClInclude Include="include\GameScriptSkyLayer.h" />
<ClInclude Include="include\ItemEnumPair.h" />
<ClInclude Include="include\ScriptAssert.h" />
<ClInclude Include="include\ScriptUtil.h" />
@ -46,8 +49,11 @@
<ClCompile Include="src\GameScriptColor.cpp" />
<ClCompile Include="src\GameScriptInventoryObject.cpp" />
<ClCompile Include="src\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\GameScriptMirror.cpp" />
<ClCompile Include="src\GameScriptPosition.cpp" />
<ClCompile Include="src\GameScriptRotation.cpp" />
<ClCompile Include="src\GameScriptSinkInfo.cpp" />
<ClCompile Include="src\GameScriptSkyLayer.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

View file

@ -57,6 +57,15 @@
<ClInclude Include="include\GameScriptMeshInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\GameScriptSkyLayer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\GameScriptSinkInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\GameScriptMirror.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="frameworkandsol.cpp">
@ -86,6 +95,15 @@
<ClCompile Include="src\GameScriptMeshInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptSkyLayer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptSinkInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptMirror.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

View file

@ -868,22 +868,10 @@ CALL gen.bat</Command>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptMirror.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptSettings.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptSinkInfo.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptSkyLayer.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>