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Move GameScriptMirror, GameScriptSinkInfo and GameScriptSkyLayer to Scripting.
This commit is contained in:
parent
e0cbde2135
commit
7df2b154a3
9 changed files with 24 additions and 12 deletions
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@ -27,9 +27,12 @@
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<ClInclude Include="include\GameScriptColor.h" />
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<ClInclude Include="include\GameScriptInventoryObject.h" />
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<ClInclude Include="include\GameScriptMeshInfo.h" />
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<ClInclude Include="include\GameScriptMirror.h" />
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<ClInclude Include="include\GameScriptNamedBase.h" />
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<ClInclude Include="include\GameScriptPosition.h" />
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<ClInclude Include="include\GameScriptRotation.h" />
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<ClInclude Include="include\GameScriptSinkInfo.h" />
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<ClInclude Include="include\GameScriptSkyLayer.h" />
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<ClInclude Include="include\ItemEnumPair.h" />
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<ClInclude Include="include\ScriptAssert.h" />
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<ClInclude Include="include\ScriptUtil.h" />
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@ -46,8 +49,11 @@
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<ClCompile Include="src\GameScriptColor.cpp" />
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<ClCompile Include="src\GameScriptInventoryObject.cpp" />
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<ClCompile Include="src\GameScriptMeshInfo.cpp" />
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<ClCompile Include="src\GameScriptMirror.cpp" />
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<ClCompile Include="src\GameScriptPosition.cpp" />
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<ClCompile Include="src\GameScriptRotation.cpp" />
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<ClCompile Include="src\GameScriptSinkInfo.cpp" />
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<ClCompile Include="src\GameScriptSkyLayer.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -57,6 +57,15 @@
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<ClInclude Include="include\GameScriptMeshInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\GameScriptSkyLayer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\GameScriptSinkInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\GameScriptMirror.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="frameworkandsol.cpp">
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@ -86,6 +95,15 @@
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<ClCompile Include="src\GameScriptMeshInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptSkyLayer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptSinkInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptMirror.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -868,22 +868,10 @@ CALL gen.bat</Command>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptMirror.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptSettings.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptSinkInfo.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptSkyLayer.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptSoundSourceInfo.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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