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control
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
debug
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Clean up files, fix build type for cso file
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2021-08-19 12:28:39 +03:00 |
Lara
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Remove broken CollideStaticObjects function
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2021-09-02 19:50:10 +02:00 |
memory
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
particle
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
pickup
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Change waterskin add/remove behaviour.
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2021-08-08 23:42:30 +01:00 |
box.cpp
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Cleanup a bit more
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2021-08-26 19:55:34 +03:00 |
Box.h
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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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2021-08-20 06:00:34 +02:00 |
bubble.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
bubble.h
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Disable all bubbles when the game unloads to avoid crashing
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2021-06-06 18:14:13 -04:00 |
camera.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
camera.h
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Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
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2021-08-29 23:53:58 +03:00 |
chaffFX.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
chaffFX.h
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
collide.cpp
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Remove broken CollideStaticObjects function
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2021-09-02 19:50:10 +02:00 |
collide.h
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Remove broken CollideStaticObjects function
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2021-09-02 19:50:10 +02:00 |
control.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
control.h
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Move some more stuff to trigger.cpp
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2021-08-30 17:52:38 +03:00 |
debris.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
debris.h
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
door.cpp
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Clarify function names
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2021-09-02 19:49:07 +02:00 |
door.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
draw.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
draw.h
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Remove gnFrameCounter which is seemingly the same as GlobalCounter
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2021-08-02 11:25:53 +03:00 |
drip.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
drip.h
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
effect2.cpp
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Fixed ID_AHMET firing death; Decompiled missing code form TriggerFireFlame();
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2021-08-31 12:59:46 +02:00 |
effect2.h
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More cleanup
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2021-08-30 10:34:20 +03:00 |
explosion.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
explosion.h
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
flipeffect.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
flipeffect.h
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Rename effect.cpp to flipeffect.cpp to avoid confusions
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2021-08-26 16:24:43 +03:00 |
flmtorch.cpp
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Clarify function names
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2021-09-02 19:49:07 +02:00 |
flmtorch.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
floordata.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
floordata.h
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
footprint.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
footprint.h
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
gameflow.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
gameflow.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
groundfx.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
hair.cpp
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Fixed stupid hair
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2021-09-01 05:53:08 +02:00 |
hair.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
health.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
health.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
inventory.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
inventory.h
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
items.cpp
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Move collision and FX functions from effect.cpp
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2021-08-26 15:54:52 +03:00 |
items.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
lightning.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
lot.cpp
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Fixed ID_HAMMERHEAD
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2021-08-16 05:44:55 +02:00 |
lot.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
misc.cpp
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Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons;
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2020-08-09 17:18:21 +02:00 |
misc.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
missile.cpp
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Move collision and FX functions from effect.cpp
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2021-08-26 15:54:52 +03:00 |
missile.h
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Move collision and FX functions from effect.cpp
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2021-08-26 15:54:52 +03:00 |
newinv2.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
newinv2.h
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Make it explicit that item_options is a 64-bit int.
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2021-08-11 01:29:38 +01:00 |
objects.cpp
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Move collision and FX functions from effect.cpp
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2021-08-26 15:54:52 +03:00 |
objects.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
people.cpp
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Move collision and FX functions from effect.cpp
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2021-08-26 15:54:52 +03:00 |
people.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
phd_global.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
pickup.cpp
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Move collision and FX functions from effect.cpp
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2021-08-26 15:54:52 +03:00 |
pickup.h
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
prng.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
prng.h
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
puzzles_keys.cpp
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Merge branch 'master' into legacy_trigger_refactor
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2021-08-29 09:16:39 +03:00 |
puzzles_keys.h
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Refactor: move puzzle and keys out of pickup.cpp into their own file
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2020-08-09 01:24:06 -05:00 |
room.h
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Separate volume code from TestTriggers, fix DoRayBox bounds
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2021-08-30 15:35:00 +03:00 |
rope.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
rope.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
savegame.cpp
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Merge branch 'master' into legacy_trigger_refactor
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2021-08-28 21:38:58 +03:00 |
savegame.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
smoke.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
smoke.h
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
sound.cpp
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Fix trolling
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2021-08-29 20:01:28 +03:00 |
sound.h
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Cleanup sound code
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2021-08-26 19:47:59 +03:00 |
spark.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
spark.h
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
sphere.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
sphere.h
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Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
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2021-08-29 23:53:58 +03:00 |
spotcam.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
spotcam.h
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Fix #286
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2021-07-31 03:47:56 +03:00 |
switch.cpp
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Manually fix merge conflicts
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2021-08-28 21:43:47 +03:00 |
switch.h
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
text.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
text.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
tomb4fx.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
tomb4fx.h
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Fix some lasersight issues
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2021-08-11 15:18:22 +03:00 |
traps.cpp
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Clarify function names
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2021-09-02 19:49:07 +02:00 |
traps.h
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Added bridge collision to FALLING_BLOCK
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2021-06-16 10:19:46 -04:00 |
trmath.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
trmath.h
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Separate volume code from TestTriggers, fix DoRayBox bounds
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2021-08-30 15:35:00 +03:00 |