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17 lines
435 B
C++
17 lines
435 B
C++
#pragma once
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#include <SimpleMath.h>
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namespace TEN::Renderer {
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struct RendererVertex {
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DirectX::SimpleMath::Vector3 Position;
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DirectX::SimpleMath::Vector3 Normal;
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DirectX::SimpleMath::Vector2 UV;
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DirectX::SimpleMath::Vector4 Color;
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DirectX::SimpleMath::Vector3 Tangent;
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DirectX::SimpleMath::Vector3 BiTangent;
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DirectX::SimpleMath::Vector3 Effects;
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float Bone;
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int IndexInPoly;
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int OriginalIndex;
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int hash;
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};
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}
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