TombEngine/TR5Main/Renderer/RendererVertex.h

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#pragma once
#include <SimpleMath.h>
2021-08-30 18:03:21 +03:00
namespace TEN::Renderer {
struct RendererVertex {
DirectX::SimpleMath::Vector3 Position;
DirectX::SimpleMath::Vector3 Normal;
DirectX::SimpleMath::Vector2 UV;
DirectX::SimpleMath::Vector4 Color;
DirectX::SimpleMath::Vector3 Tangent;
DirectX::SimpleMath::Vector3 BiTangent;
DirectX::SimpleMath::Vector3 Effects;
float Bone;
int IndexInPoly;
int OriginalIndex;
int hash;
};
}