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18 lines
377 B
C++
18 lines
377 B
C++
#pragma once
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#include "RenderEnums.h"
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#include "RendererVertex.h"
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#include "RendererPolygon.h"
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#include <vector>
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namespace TEN::Renderer {
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struct RendererBucket {
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size_t texture;
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bool animated;
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BLEND_MODES blendMode;
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std::vector<RendererVertex> Vertices;
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std::vector<int> Indices;
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std::vector<RendererPolygon> Polygons;
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int StartVertex;
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int StartIndex;
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};
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}
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