TombEngine/TR5Main/Renderer/RendererBucket.h

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#pragma once
#include "RenderEnums.h"
#include "RendererVertex.h"
#include "RendererPolygon.h"
#include <vector>
2021-08-30 18:03:21 +03:00
namespace TEN::Renderer {
struct RendererBucket {
size_t texture;
bool animated;
BLEND_MODES blendMode;
std::vector<RendererVertex> Vertices;
std::vector<int> Indices;
std::vector<RendererPolygon> Polygons;
int StartVertex;
int StartIndex;
};
}