mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-02 17:57:59 +03:00
190 lines
4.3 KiB
C++
190 lines
4.3 KiB
C++
#include "framework.h"
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#include "room.h"
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#include "control/control.h"
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#include "control/lot.h"
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#include "control/volume.h"
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#include "Renderer11.h"
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#include "items.h"
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using namespace TEN::Renderer;
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byte FlipStatus = 0;
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int FlipStats[MAX_FLIPMAP];
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int FlipMap[MAX_FLIPMAP];
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std::vector<short> OutsideRoomTable[OUTSIDE_SIZE][OUTSIDE_SIZE];
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void DoFlipMap(short group)
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{
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ROOM_INFO temp;
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for (size_t i = 0; i < g_Level.Rooms.size(); i++)
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{
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ROOM_INFO* r = &g_Level.Rooms[i];
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if (r->flippedRoom >= 0 && r->flipNumber == group)
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{
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RemoveRoomFlipItems(r);
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ROOM_INFO* flipped = &g_Level.Rooms[r->flippedRoom];
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temp = *r;
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*r = *flipped;
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*flipped = temp;
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r->flippedRoom = flipped->flippedRoom;
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flipped->flippedRoom = -1;
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r->itemNumber = flipped->itemNumber;
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r->fxNumber = flipped->fxNumber;
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AddRoomFlipItems(r);
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g_Renderer.flipRooms(static_cast<short>(i), r->flippedRoom);
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for (auto& fd : r->floor)
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fd.Room = i;
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for (auto& fd : flipped->floor)
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fd.Room = r->flippedRoom;
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}
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}
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FlipStatus = FlipStats[group] = !FlipStats[group];
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for (int i = 0; i < ActiveCreatures.size(); i++)
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{
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ActiveCreatures[i]->LOT.targetBox = NO_BOX;
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}
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}
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void AddRoomFlipItems(ROOM_INFO* r)
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{
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for (short linkNum = r->itemNumber; linkNum != NO_ITEM; linkNum = g_Level.Items[linkNum].nextItem)
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{
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ITEM_INFO* item = &g_Level.Items[linkNum];
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//if (item->objectNumber == ID_RAISING_BLOCK1 && item->itemFlags[1])
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// AlterFloorHeight(item, -1024);
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if (item->objectNumber == ID_RAISING_BLOCK2)
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{
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//if (item->itemFlags[1])
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// AlterFloorHeight(item, -2048);
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}
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}
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}
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void RemoveRoomFlipItems(ROOM_INFO* r)
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{
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for (short linkNum = r->itemNumber; linkNum != NO_ITEM; linkNum = g_Level.Items[linkNum].nextItem)
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{
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ITEM_INFO* item = &g_Level.Items[linkNum];
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if (item->flags & ONESHOT
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&& Objects[item->objectNumber].intelligent
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&& item->hitPoints <= 0
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&& item->hitPoints != NOT_TARGETABLE)
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{
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KillItem(linkNum);
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}
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}
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}
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int IsObjectInRoom(short roomNumber, short objectNumber)
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{
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short itemNumber = g_Level.Rooms[roomNumber].itemNumber;
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if (itemNumber == NO_ITEM)
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return 0;
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while (true)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (item->objectNumber == objectNumber)
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break;
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itemNumber = item->nextItem;
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if (itemNumber == NO_ITEM)
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return 0;
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}
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return 1;
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}
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int IsRoomOutside(int x, int y, int z)
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{
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if (x < 0 || z < 0)
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return NO_ROOM;
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int xTable = x / 1024;
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int zTable = z / 1024;
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if (OutsideRoomTable[xTable][zTable].size() == 0)
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return NO_ROOM;
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for (size_t i = 0; i < OutsideRoomTable[xTable][zTable].size(); i++)
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{
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short roomNumber = OutsideRoomTable[xTable][zTable][i];
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auto r = &g_Level.Rooms[roomNumber];
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if ((y > r->maxceiling) && (y < r->minfloor)
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&& ((z > (r->z + 1024)) && (z < (r->z + ((r->zSize - 1) * 1024))))
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&& ((x > (r->x + 1024)) && (x < (r->x + ((r->xSize - 1) * 1024)))))
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{
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auto floor = GetFloor(x, y, z, &roomNumber);
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int height = GetFloorHeight(floor, x, y, z);
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if (height == NO_HEIGHT || y > height)
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return NO_ROOM;
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height = GetCeiling(floor, x, y, z);
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if (y < height)
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return NO_ROOM;
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return ((r->flags & (ENV_FLAG_WIND | ENV_FLAG_WATER)) != 0 ? roomNumber : NO_ROOM);
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}
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}
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return NO_ROOM;
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}
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FLOOR_INFO* GetSector(ROOM_INFO* r, int x, int z)
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{
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int sectorX = std::clamp(x / SECTOR(1), 0, r->xSize - 1);
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int sectorZ = std::clamp(z / SECTOR(1), 0, r->zSize - 1);
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int index = sectorZ + sectorX * r->zSize;
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if (index > r->floor.size())
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{
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return nullptr;
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}
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return &r->floor[index];
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}
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bool IsPointInRoom(PHD_3DPOS const & pos, int roomNumber)
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{
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int x = pos.xPos;
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int y = pos.yPos;
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int z = pos.zPos;
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ROOM_INFO* r = &g_Level.Rooms[roomNumber];
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int xSector = (x - r->x) / SECTOR(1);
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int zSector = (z - r->z) / SECTOR(1);
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return (xSector >= 0 && xSector <= r->xSize - 1) &&
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(zSector >= 0 && zSector <= r->zSize - 1) &&
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(y <= r->minfloor && y >= r->maxceiling); // up is negative y axis, hence y should be "less" than floor
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}
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PHD_3DPOS GetRoomCenter(int roomNumber)
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{
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ROOM_INFO* r = &g_Level.Rooms[roomNumber];
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auto halfLength = SECTOR(r->xSize)/2;
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auto halfDepth = SECTOR(r->zSize)/2;
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auto halfHeight = (r->maxceiling - r->minfloor) / 2;
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PHD_3DPOS center;
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center.xPos = r->x + halfLength;
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center.yPos = r->minfloor + halfHeight;
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center.zPos = r->z + halfDepth;
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return center;
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}
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