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![]() Register GetItemByName in GameLogicScript instead of winmain. Register GameScriptColor too. Define the lambdas passed to GameScriptItemInfo in terms of the actual functions we define. Functions that make a GameScriptItemInfo should pass false to make_unique (so the Lua object made does not control the lifetime of the ITEM_INFO). |
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.. | ||
AudioTracks.h | ||
GameFlowScript.cpp | ||
GameFlowScript.h | ||
GameLogicScript.cpp | ||
GameLogicScript.h | ||
GameScriptColor.cpp | ||
GameScriptColor.h | ||
GameScriptItemInfo.cpp | ||
GameScriptItemInfo.h | ||
GameScriptPosition.cpp | ||
GameScriptPosition.h | ||
GameScriptRotation.cpp | ||
GameScriptRotation.h | ||
InventorySlots.h | ||
LanguageScript.cpp | ||
LanguageScript.h | ||
LuaHandler.cpp | ||
LuaHandler.h | ||
ObjectIDs.h |