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HUD
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
Basic.fx
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Fixed normals
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2018-09-01 15:46:37 +02:00 |
CameraMatrixBuffer.hlsli
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Refactored Updating Constant Buffers
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2020-07-01 21:13:07 +02:00 |
ClearGBuffer.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
CombineFinal.fx
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Added animated textures; Refactored screen width and height;
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2018-08-29 21:44:48 +02:00 |
Depth.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
DX11_AmbientCubeMap.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_FinalPass.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_FullscreenQuad.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_Hairs.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_Inventory.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_Items.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_Rooms.fx
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Fixed Normal Mapping
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2020-07-19 19:01:25 +02:00 |
DX11_ShadowMap.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_Sky.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_Solid.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_Sprites.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
DX11_Statics.fx
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
FillGBuffer.fx
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Working on DX11 renderer
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2019-01-13 21:57:16 +01:00 |
FinalPass.fx
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Implemented full screen background drawing; Implemented loading screens;
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2018-10-28 11:34:29 +01:00 |
FXAA.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
Fxaa3_11.fxh
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First commit
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2018-08-19 09:46:58 +02:00 |
Horizon.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
Items.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
Light.fx
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Fixed text rendering
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2018-09-04 07:57:52 +02:00 |
Rain.fx
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Added storm effects
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2018-08-21 21:07:18 +02:00 |
ReconstructZBuffer.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
Rooms.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
Shader.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
Sprites.fx
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Added rope drawing test
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2018-11-03 09:00:29 +01:00 |
SSAO.fx
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First commit
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2018-08-19 09:46:58 +02:00 |
Transparent.fx
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Fixed normals
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2018-09-01 15:46:37 +02:00 |
VertexInput.hlsli
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |