TombEngine/TR5Main/Shaders
2020-07-19 19:01:25 +02:00
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HUD Normal Mapping first test 2020-07-18 14:53:26 +02:00
Basic.fx Fixed normals 2018-09-01 15:46:37 +02:00
CameraMatrixBuffer.hlsli Refactored Updating Constant Buffers 2020-07-01 21:13:07 +02:00
ClearGBuffer.fx First commit 2018-08-19 09:46:58 +02:00
CombineFinal.fx Added animated textures; Refactored screen width and height; 2018-08-29 21:44:48 +02:00
Depth.fx First commit 2018-08-19 09:46:58 +02:00
DX11_AmbientCubeMap.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_FinalPass.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_FullscreenQuad.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Hairs.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Inventory.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Items.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Rooms.fx Fixed Normal Mapping 2020-07-19 19:01:25 +02:00
DX11_ShadowMap.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Sky.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Solid.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Sprites.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Statics.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
FillGBuffer.fx Working on DX11 renderer 2019-01-13 21:57:16 +01:00
FinalPass.fx Implemented full screen background drawing; Implemented loading screens; 2018-10-28 11:34:29 +01:00
FXAA.fx First commit 2018-08-19 09:46:58 +02:00
Fxaa3_11.fxh First commit 2018-08-19 09:46:58 +02:00
Horizon.fx First commit 2018-08-19 09:46:58 +02:00
Items.fx First commit 2018-08-19 09:46:58 +02:00
Light.fx Fixed text rendering 2018-09-04 07:57:52 +02:00
Rain.fx Added storm effects 2018-08-21 21:07:18 +02:00
ReconstructZBuffer.fx First commit 2018-08-19 09:46:58 +02:00
Rooms.fx First commit 2018-08-19 09:46:58 +02:00
Shader.fx First commit 2018-08-19 09:46:58 +02:00
Sprites.fx Added rope drawing test 2018-11-03 09:00:29 +01:00
SSAO.fx First commit 2018-08-19 09:46:58 +02:00
Transparent.fx Fixed normals 2018-09-01 15:46:37 +02:00
VertexInput.hlsli Normal Mapping first test 2020-07-18 14:53:26 +02:00