Commit graph

60 commits

Author SHA1 Message Date
Raildex
86b5271362 Fixed Normal Mapping 2020-07-19 19:01:25 +02:00
Raildex
89882e8e42 Normal Mapping first test 2020-07-18 14:53:26 +02:00
Raildex
2a15e48b5f Refactored Updating Constant Buffers
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
094fd40761 Fixed Cubemap 2020-07-01 16:49:53 +02:00
Raildex
14368db3c6 Semi-working cubemapping.
improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
e24ff68b75 Rendering Sprites without Primitive Batch 2020-06-28 20:30:56 +02:00
Raildex
d2d6e5f30c Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Raildex
d7a949c06a Refactored Index/Vertex Buffer
Now uses ComPtr
2020-06-16 15:11:30 +02:00
Gancian
fcae4db754 Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
Raildex
1e19c589ce Added Exponential Light Attenuation, Added more variation to Lara's Gun Light 2020-06-15 14:39:45 +02:00
Raildex
e2728d2850 Added Water Vertex Refraction 2020-06-15 14:39:10 +02:00
Raildex
eb7aa0ddaa Using Min operation for shadowing 2020-06-15 14:36:30 +02:00
Raildex
10c71365ac Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame 2020-04-12 22:21:47 +02:00
Raildex
b46fc96e6f Tweaked glass Overlay, Added colors for dash bar 2020-01-13 22:16:07 +01:00
Raildex
f6a84f74da Added glass overlay for Bar Shader 2020-01-13 22:16:02 +01:00
Raildex
e1c6905367 Added Percentage to the Bars 2020-01-13 22:15:54 +01:00
Raildex
8c3e7e3d33 cherry pick merge conflict 2020-01-13 22:13:32 +01:00
Raildex
a06d3b7b6e Split Bar Shader into VS and PS 2020-01-13 22:12:49 +01:00
Raildex
c0c1cc60aa New HUD Buffer, new RendererHUDBar struct 2020-01-13 22:10:45 +01:00
Raildex
acc38f3a9d Refactoring 2020-01-07 16:19:54 +01:00
Raildex
819ccfa055 Changed Shadow Value to Original Color x 0.5 2020-01-04 18:21:52 +01:00
MontyTRC89
c3890b0e68 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-01-04 09:26:56 +01:00
MontyTRC89
29ff6f9355 Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
Raildex
c24f6ed6eb Added PCF for ShadowMapping
Set ShadowMap size to 1024
Added ConstantBuffer for Rooms to hold AmbientColor
2020-01-03 23:06:41 +01:00
MontyTRC89
e37dc2c69c Improved shadow maps 2020-01-03 20:40:52 +01:00
MontyTRC89
51ae05d120 First shadow maps working 2020-01-03 11:31:54 +01:00
MontyTRC89
317d887ded Fixed shadow map generation 2020-01-03 10:49:15 +01:00
MontyTRC89
8eaeeebdd0 Fixed issue with gladiator; Fixed shaders broken in last commit; 2020-01-03 07:08:48 +01:00
MontyTRC89
10593dc68b Working on shadow maps 2020-01-03 06:48:15 +01:00
MontyTRC89
12fcc5a8d3 Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps; 2019-04-26 15:10:32 +02:00
MontyTRC89
e11487cec5 Fixed text rendering; Fixed savegames; Fixed sky rendering; Fixed ColAddHorizon rendering; Fixed script loading; 2019-03-29 00:27:16 +01:00
MontyTRC89
a7ccd48af2 Changed font size; Added drawing of pickups; Little fixes; 2019-03-26 23:29:56 +01:00
MontyTRC89
365900ffb3 Added underwater caustics and dust 2019-03-18 23:30:41 +01:00
MontyTRC89
af1b9a1581 Added binoculars overlay; Disabled Lara drawing if binoculars is active; 2019-03-17 11:21:11 +01:00
MontyTRC89
fee77b4bd9 New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code; 2019-03-15 23:03:54 +01:00
MontyTRC89
2030841e1b Added enumeration of adapters and video modes 2019-02-10 09:15:02 +01:00
MontyTRC89
1ca876de04 Improved waterfalls; Refactoring items drawing; 2019-02-09 09:35:30 +01:00
MontyTRC89
de5a5a2f31 Started adding item lights; Added full screen quad drawing; Improved inventory; 2019-02-03 11:58:35 +01:00
MontyTRC89
e64a5d518e Adding inventory rendering 2019-02-02 15:40:44 +01:00
MontyTRC89
7d836faeb7 Added rain rendering; Added 3D lines rendering; 2019-02-02 08:24:03 +01:00
MontyTRC89
112112ff1a Refactored DX11 renderer; Added special effects and sprites rendering; 2019-02-01 17:31:49 +01:00
MontyTRC89
726d253513 Added rendering of items, statics, horizon; Added new shaders; Optimized constant buffers; 2019-01-28 21:51:51 +01:00
MontyTRC89
08aab8162d Added Lara and items rendering; Improved performances; 2019-01-23 07:31:56 +01:00
MontyTRC89
57f243ac0e Working on DX11 renderer 2019-01-13 21:57:16 +01:00
MontyTRC89
7681570894 Added rope drawing test 2018-11-03 09:00:29 +01:00
MontyTRC89
016a8fc2ec Implemented full screen background drawing; Implemented loading screens; 2018-10-28 11:34:29 +01:00
MontyTRC89
6a9b90c0a8 Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4; 2018-09-08 18:44:18 +02:00
MontyTRC89
1d0cfa8554 Improved fades and cinematic bars 2018-09-07 18:34:35 +02:00
MontyTRC89
fc927db655 Fixed text rendering 2018-09-04 07:57:52 +02:00
MontyTRC89
f81bad6302 Fixed normals 2018-09-01 15:46:37 +02:00