Raildex
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86b5271362
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Fixed Normal Mapping
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2020-07-19 19:01:25 +02:00 |
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Raildex
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89882e8e42
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
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Raildex
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2a15e48b5f
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Refactored Updating Constant Buffers
Half Lambertian Lighting
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2020-07-01 21:13:07 +02:00 |
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Raildex
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094fd40761
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Fixed Cubemap
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2020-07-01 16:49:53 +02:00 |
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Raildex
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14368db3c6
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Semi-working cubemapping.
improved camera functions
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2020-07-01 08:46:07 +02:00 |
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Raildex
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e24ff68b75
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Rendering Sprites without Primitive Batch
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2020-06-28 20:30:56 +02:00 |
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Raildex
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d2d6e5f30c
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Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
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2020-06-16 19:45:06 +02:00 |
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Raildex
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d7a949c06a
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Refactored Index/Vertex Buffer
Now uses ComPtr
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2020-06-16 15:11:30 +02:00 |
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Gancian
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fcae4db754
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Updated Smoke, Flares
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2020-06-15 15:57:40 +02:00 |
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Raildex
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1e19c589ce
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Added Exponential Light Attenuation, Added more variation to Lara's Gun Light
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2020-06-15 14:39:45 +02:00 |
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Raildex
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e2728d2850
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Added Water Vertex Refraction
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2020-06-15 14:39:10 +02:00 |
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Raildex
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eb7aa0ddaa
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Using Min operation for shadowing
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2020-06-15 14:36:30 +02:00 |
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Raildex
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10c71365ac
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Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
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2020-04-12 22:21:47 +02:00 |
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Raildex
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b46fc96e6f
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Tweaked glass Overlay, Added colors for dash bar
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2020-01-13 22:16:07 +01:00 |
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Raildex
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f6a84f74da
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Added glass overlay for Bar Shader
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2020-01-13 22:16:02 +01:00 |
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Raildex
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e1c6905367
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Added Percentage to the Bars
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2020-01-13 22:15:54 +01:00 |
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Raildex
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8c3e7e3d33
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cherry pick merge conflict
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2020-01-13 22:13:32 +01:00 |
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Raildex
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a06d3b7b6e
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Split Bar Shader into VS and PS
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2020-01-13 22:12:49 +01:00 |
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Raildex
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c0c1cc60aa
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New HUD Buffer, new RendererHUDBar struct
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2020-01-13 22:10:45 +01:00 |
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Raildex
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acc38f3a9d
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Refactoring
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2020-01-07 16:19:54 +01:00 |
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Raildex
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819ccfa055
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Changed Shadow Value to Original Color x 0.5
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2020-01-04 18:21:52 +01:00 |
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MontyTRC89
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c3890b0e68
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-04 09:26:56 +01:00 |
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MontyTRC89
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29ff6f9355
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Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem;
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2020-01-04 09:10:24 +01:00 |
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Raildex
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c24f6ed6eb
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Added PCF for ShadowMapping
Set ShadowMap size to 1024
Added ConstantBuffer for Rooms to hold AmbientColor
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2020-01-03 23:06:41 +01:00 |
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MontyTRC89
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e37dc2c69c
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Improved shadow maps
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2020-01-03 20:40:52 +01:00 |
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MontyTRC89
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51ae05d120
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First shadow maps working
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2020-01-03 11:31:54 +01:00 |
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MontyTRC89
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317d887ded
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Fixed shadow map generation
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2020-01-03 10:49:15 +01:00 |
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MontyTRC89
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8eaeeebdd0
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Fixed issue with gladiator; Fixed shaders broken in last commit;
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2020-01-03 07:08:48 +01:00 |
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MontyTRC89
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10593dc68b
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Working on shadow maps
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2020-01-03 06:48:15 +01:00 |
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MontyTRC89
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12fcc5a8d3
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Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps;
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2019-04-26 15:10:32 +02:00 |
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MontyTRC89
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e11487cec5
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Fixed text rendering; Fixed savegames; Fixed sky rendering; Fixed ColAddHorizon rendering; Fixed script loading;
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2019-03-29 00:27:16 +01:00 |
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MontyTRC89
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a7ccd48af2
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Changed font size; Added drawing of pickups; Little fixes;
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2019-03-26 23:29:56 +01:00 |
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MontyTRC89
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365900ffb3
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Added underwater caustics and dust
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2019-03-18 23:30:41 +01:00 |
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MontyTRC89
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af1b9a1581
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Added binoculars overlay; Disabled Lara drawing if binoculars is active;
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2019-03-17 11:21:11 +01:00 |
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MontyTRC89
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fee77b4bd9
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New script.dat loader; Fixed gameflow; Refactored code for cleaning resources on renderer shutdown and level switch; Removed some legacy code;
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2019-03-15 23:03:54 +01:00 |
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MontyTRC89
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2030841e1b
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Added enumeration of adapters and video modes
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2019-02-10 09:15:02 +01:00 |
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MontyTRC89
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1ca876de04
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Improved waterfalls; Refactoring items drawing;
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2019-02-09 09:35:30 +01:00 |
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MontyTRC89
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de5a5a2f31
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Started adding item lights; Added full screen quad drawing; Improved inventory;
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2019-02-03 11:58:35 +01:00 |
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MontyTRC89
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e64a5d518e
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Adding inventory rendering
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2019-02-02 15:40:44 +01:00 |
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MontyTRC89
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7d836faeb7
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Added rain rendering; Added 3D lines rendering;
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2019-02-02 08:24:03 +01:00 |
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MontyTRC89
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112112ff1a
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Refactored DX11 renderer; Added special effects and sprites rendering;
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2019-02-01 17:31:49 +01:00 |
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MontyTRC89
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726d253513
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Added rendering of items, statics, horizon; Added new shaders; Optimized constant buffers;
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2019-01-28 21:51:51 +01:00 |
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MontyTRC89
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08aab8162d
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Added Lara and items rendering; Improved performances;
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2019-01-23 07:31:56 +01:00 |
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MontyTRC89
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57f243ac0e
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Working on DX11 renderer
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2019-01-13 21:57:16 +01:00 |
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MontyTRC89
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7681570894
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Added rope drawing test
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2018-11-03 09:00:29 +01:00 |
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MontyTRC89
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016a8fc2ec
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Implemented full screen background drawing; Implemented loading screens;
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2018-10-28 11:34:29 +01:00 |
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MontyTRC89
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6a9b90c0a8
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Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4;
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2018-09-08 18:44:18 +02:00 |
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MontyTRC89
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1d0cfa8554
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Improved fades and cinematic bars
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2018-09-07 18:34:35 +02:00 |
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MontyTRC89
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fc927db655
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Fixed text rendering
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2018-09-04 07:57:52 +02:00 |
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MontyTRC89
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f81bad6302
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Fixed normals
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2018-09-01 15:46:37 +02:00 |
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