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- No more enums.h, constants.h, macro.h, etc... - moved all structure in types.h to there respective file.
22 lines
918 B
C
22 lines
918 B
C
#pragma once
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#include "collide.h"
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void InitialisePickup(short itemNumber);
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void PickedUpObject(short objectNumber);
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void RemoveObjectFromInventory(short objectNumber, int count);
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void CollectCarriedItems(ITEM_INFO* item);
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int PickupTrigger(short itemNum);
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int KeyTrigger(short itemNum);
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void PuzzleHoleCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void PuzzleDoneCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void KeyHoleCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void PickupCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void RegeneratePickups();
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short* FindPlinth(ITEM_INFO* item);
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void PuzzleDone(ITEM_INFO* item, short itemNum);
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void PickupControl(short itemNum);
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void InitialiseSearchObject(short itemNumber);
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void SearchObjectCollision(short itemNumber, ITEM_INFO* laraitem, COLL_INFO* laracoll);
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void SearchObjectControl(short itemNumber);
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