TombEngine/TR5Main/Game/pickup.h

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#pragma once
#include "collide.h"
void InitialisePickup(short itemNumber);
void PickedUpObject(short objectNumber);
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void RemoveObjectFromInventory(short objectNumber, int count);
void CollectCarriedItems(ITEM_INFO* item);
int PickupTrigger(short itemNum);
int KeyTrigger(short itemNum);
void PuzzleHoleCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void PuzzleDoneCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void KeyHoleCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void PickupCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void RegeneratePickups();
short* FindPlinth(ITEM_INFO* item);
void PuzzleDone(ITEM_INFO* item, short itemNum);
void PickupControl(short itemNum);
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void InitialiseSearchObject(short itemNumber);
void SearchObjectCollision(short itemNumber, ITEM_INFO* laraitem, COLL_INFO* laracoll);
void SearchObjectControl(short itemNumber);