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- No more enums.h, constants.h, macro.h, etc... - moved all structure in types.h to there respective file.
40 lines
No EOL
857 B
C
40 lines
No EOL
857 B
C
#pragma once
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#include "savegame.h"
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typedef struct SavegameInfo
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{
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bool present;
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char levelName[75];
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int saveNumber;
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short days;
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short hours;
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short minutes;
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short seconds;
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char fileName[255];
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};
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#define MAX_SAVEGAMES 16
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struct GAMEFLOW
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{
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unsigned int CheatEnabled : 1;
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unsigned int LoadSaveEnabled : 1;
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unsigned int TitleEnabled : 1;
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unsigned int PlayAnyLevel : 1;
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unsigned int Language : 3;
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unsigned int DemoDisc : 1;
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unsigned int Unused : 24;
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unsigned int InputTimeout;
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unsigned char SecurityTag;
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unsigned char nLevels;
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unsigned char nFileNames;
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unsigned char Pad;
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unsigned short FileNameLen;
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unsigned short ScriptLen;
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};
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extern SavegameInfo g_SavegameInfos[MAX_SAVEGAMES];
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extern vector<string> g_NewStrings;
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extern SaveGameHeader g_NewSavegameInfos[MAX_SAVEGAMES];
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int LoadSavegameInfos(); |