TombEngine/TR5Main/Game/gameflow.h

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#pragma once
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#include "savegame.h"
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typedef struct SavegameInfo
{
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bool present;
char levelName[75];
int saveNumber;
short days;
short hours;
short minutes;
short seconds;
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char fileName[255];
};
#define MAX_SAVEGAMES 16
struct GAMEFLOW
{
unsigned int CheatEnabled : 1;
unsigned int LoadSaveEnabled : 1;
unsigned int TitleEnabled : 1;
unsigned int PlayAnyLevel : 1;
unsigned int Language : 3;
unsigned int DemoDisc : 1;
unsigned int Unused : 24;
unsigned int InputTimeout;
unsigned char SecurityTag;
unsigned char nLevels;
unsigned char nFileNames;
unsigned char Pad;
unsigned short FileNameLen;
unsigned short ScriptLen;
};
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extern SavegameInfo g_SavegameInfos[MAX_SAVEGAMES];
extern vector<string> g_NewStrings;
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extern SaveGameHeader g_NewSavegameInfos[MAX_SAVEGAMES];
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int LoadSavegameInfos();