TombEngine/TR5Main/Objects/TR3/tr3_trex.cpp
2020-04-12 06:50:43 +02:00

140 lines
No EOL
3.3 KiB
C++

#include "../newobjects.h"
#include "../../Game/items.h"
#include "../../Game/Box.h"
#include "../../Game/camera.h"
#include "../../Specific/setup.h"
void LaraTyrannosaurDeath(ITEM_INFO* item)
{
item->goalAnimState = 8;
if (LaraItem->roomNumber != item->roomNumber)
ItemNewRoom(Lara.itemNumber, item->roomNumber);
LaraItem->pos.xPos = item->pos.xPos;
LaraItem->pos.yPos = item->pos.yPos;
LaraItem->pos.zPos = item->pos.zPos;
LaraItem->pos.yRot = item->pos.yRot;
LaraItem->pos.xRot = 0;
LaraItem->pos.zRot = 0;
LaraItem->gravityStatus = false;
LaraItem->animNumber = Objects[ID_LARA_EXTRA_ANIMS].animIndex + 1;
LaraItem->frameNumber = Anims[LaraItem->animNumber].frameBase;
LaraItem->currentAnimState = STATE_LARA_DEATH;
LaraItem->goalAnimState = STATE_LARA_DEATH;
//LaraSwapMeshExtra();
LaraItem->hitPoints = -16384;
Lara.air = -1;
Lara.gunStatus = LG_HANDS_BUSY;
Lara.gunType = WEAPON_NONE;
Camera.flags = 1;
Camera.targetAngle = ANGLE(170);
Camera.targetElevation = -ANGLE(25);
}
void TyrannosaurControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short head = 0;
short angle = 0;
if (item->hitPoints <= 0)
{
if (item->currentAnimState == 1)
item->goalAnimState = 5;
else
item->goalAnimState = 1;
}
else
{
AI_INFO info;
CreatureAIInfo(item, &info);
if (info.ahead)
head = info.angle;
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (item->touchBits)
LaraItem->hitPoints -= (item->currentAnimState == 3) ? 10 : 1;
creature->flags = (creature->mood != ESCAPE_MOOD && !info.ahead &&
info.enemyFacing > -FRONT_ARC && info.enemyFacing < FRONT_ARC);
if (!creature->flags && info.distance > SQUARE(1500) && info.distance < SQUARE(4096) && info.bite)
creature->flags = 1;
switch (item->currentAnimState)
{
case 1:
if (item->requiredAnimState)
item->goalAnimState = item->requiredAnimState;
else if (info.distance < SQUARE(1500) && info.bite)
item->goalAnimState = 7;
else if (creature->mood == BORED_MOOD || creature->flags)
item->goalAnimState = 2;
else
item->goalAnimState = 3;
break;
case 2:
creature->maximumTurn = ANGLE(2);
if (creature->mood != BORED_MOOD || !creature->flags)
item->goalAnimState = 1;
else if (info.ahead && GetRandomControl() < 0x200)
{
item->requiredAnimState = 6;
item->goalAnimState = 1;
}
break;
case 3:
creature->maximumTurn = ANGLE(4);
if (info.distance < SQUARE(5120) && info.bite)
item->goalAnimState = 1;
else if (creature->flags)
item->goalAnimState = 1;
else if (creature->mood != ESCAPE_MOOD && info.ahead && GetRandomControl() < 0x200)
{
item->requiredAnimState = 6;
item->goalAnimState = 1;
}
else if (creature->mood == BORED_MOOD)
item->goalAnimState = 1;
break;
case 7:
if (item->touchBits & 0x3000)
{
LaraItem->hitPoints -= 1500;
LaraItem->hitStatus = true;
item->goalAnimState = 8;
if (LaraItem == LaraItem)
LaraTyrannosaurDeath(item);
}
item->requiredAnimState = 2;
break;
}
}
CreatureJoint(item, 0, (short)(head * 2));
creature->jointRotation[1] = creature->jointRotation[0];
CreatureAnimation(itemNum, angle, 0);
item->collidable = true;
}