TombEngine/TR5Main/Objects/TR3
2020-04-12 06:50:43 +02:00
..
tr3_civvy.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_cobra.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_eagle_or_crow.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_fishemitter.cpp Fixed some think, Added zoneType feature 2019-12-13 19:00:59 +01:00
tr3_flamethrower.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_monkey.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_mpgun.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_mpstick.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_raptor.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_scuba.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_shiva.cpp Decompiled FixedCamera() and CameraBoundsCollide() 2020-04-09 14:19:18 +02:00
tr3_sophia.cpp Decompiled FixedCamera() and CameraBoundsCollide() 2020-04-09 14:19:18 +02:00
tr3_tiger.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr3_tony.cpp Decompiled FixedCamera() and CameraBoundsCollide() 2020-04-09 14:19:18 +02:00
tr3_trex.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
tr3_tribesman.cpp Refactoring 1 2020-04-01 13:09:14 +02:00