TombEngine/TR5Main/Game
2021-04-21 06:45:08 +02:00
..
debug Debug Improvements 2020-07-18 07:01:34 +02:00
Lara Remove comments; Fix ID_ANIMATING13, ID_ANIMATING14, ID_ANIMATING15 and ID_ANIMATING16 2021-02-07 00:10:36 -03:00
memory Refactor Renderer 2020-10-11 16:47:36 +02:00
particle Fix line endings 2020-12-21 13:16:29 -03:00
box.cpp Fixed SameZone(); Adding picking to Baddy 1-2; 2021-04-16 10:13:59 +02:00
Box.h Fixed SameZone(); Adding picking to Baddy 1-2; 2021-04-16 10:13:59 +02:00
bubble.cpp Remove function markers 2021-02-03 01:50:59 -03:00
bubble.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
camera.cpp Fixing Ammo 2021-01-26 10:28:08 +01:00
camera.h Fix line endings 2020-12-21 13:16:29 -03:00
chaffFX.cpp Implement new random system 2020-10-24 01:05:59 -03:00
chaffFX.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
collide.cpp Delete leftover code 2021-02-07 01:20:50 -03:00
collide.h Delete leftover code 2021-02-07 01:20:50 -03:00
control.cpp Fixed baddy state 0 2021-04-21 06:45:08 +02:00
control.h Delete leftover code 2021-02-07 01:20:50 -03:00
debris.cpp Fix line endings 2020-12-21 13:16:29 -03:00
debris.h Fix line endings 2020-12-21 13:16:29 -03:00
door.cpp Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues 2020-12-19 23:02:55 +01:00
door.h Fix line endings 2020-12-21 13:16:29 -03:00
draw.cpp Corrected GetBoundsAccurate() 2020-12-31 03:20:09 +01:00
draw.h Fix line endings 2020-12-21 13:16:29 -03:00
drip.cpp Fix line endings 2020-12-21 13:16:29 -03:00
drip.h Added drips for gunshells 2020-06-18 14:24:52 +02:00
effect.cpp Improve FindItem() 2021-02-07 17:12:41 -03:00
effect.h add draw (and undraw) flipeffects for cutscenes, fix typo 2020-08-02 17:56:19 -05:00
effect2.cpp Remove function markers 2021-02-03 01:50:59 -03:00
effect2.h Fix line endings 2020-12-21 13:16:29 -03:00
explosion.cpp Implement new random system 2020-10-24 01:05:59 -03:00
explosion.h Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
flmtorch.cpp Remove function markers 2021-02-03 01:50:59 -03:00
flmtorch.h Fix line endings 2020-12-21 13:16:29 -03:00
floordata.cpp Fix clamping; Fix portals 2021-01-27 15:46:58 -03:00
floordata.h Reimplement virtual rooms into floordata 2021-01-27 01:04:31 -03:00
footprint.cpp Refactored framework.h 2020-09-29 21:43:56 +02:00
footprint.h Refactored framework.h 2020-09-29 21:43:56 +02:00
gameflow.cpp Fix line endings 2020-12-21 13:16:29 -03:00
gameflow.h Fix line endings 2020-12-21 13:16:29 -03:00
groundfx.h New project format (#206) 2020-05-27 09:21:20 +02:00
hair.cpp Fix line endings 2020-12-21 13:16:29 -03:00
hair.h Fix line endings 2020-12-21 13:16:29 -03:00
health.cpp remove bitshifts from the "Game" folder 2020-10-06 12:44:14 -05:00
health.h Added option to smoothly transition health bar display. 2020-08-04 20:51:47 +10:00
inventory.cpp Fix line endings 2020-12-21 13:16:29 -03:00
inventory.h Fix line endings 2020-12-21 13:16:29 -03:00
items.cpp Improve FindItem() 2021-02-07 17:12:41 -03:00
items.h Improve FindItem() 2021-02-07 17:12:41 -03:00
lightning.cpp Fixed SameZone(); Adding picking to Baddy 1-2; 2021-04-16 10:13:59 +02:00
lot.cpp Fix line endings 2020-12-21 13:16:29 -03:00
lot.h Fix line endings 2020-12-21 13:16:29 -03:00
misc.cpp Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons; 2020-08-09 17:18:21 +02:00
misc.h Fix line endings 2020-12-21 13:16:29 -03:00
missile.cpp Fix line endings 2020-12-21 13:16:29 -03:00
missile.h Fix line endings 2020-12-21 13:16:29 -03:00
objects.cpp Fix line endings 2020-12-21 13:16:29 -03:00
objects.h Fix line endings 2020-12-21 13:16:29 -03:00
people.cpp remove bitshifts from the "Game" folder 2020-10-06 12:44:14 -05:00
people.h Fix line endings 2020-12-21 13:16:29 -03:00
phd_global.h Frames refactoring 2020-07-25 18:02:35 +02:00
pickup.cpp Fix bomb 2020-12-23 11:04:21 -03:00
pickup.h Fix line endings 2020-12-21 13:16:29 -03:00
prng.cpp Fix line endings 2020-12-21 13:16:29 -03:00
prng.h Fix line endings 2020-12-21 13:16:29 -03:00
puzzles_keys.cpp Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
puzzles_keys.h Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
room.h Added Static Mesh Tint Support 2020-10-07 09:08:23 +02:00
rope.cpp Remove function markers 2021-02-03 01:50:59 -03:00
rope.h Fix line endings 2020-12-21 13:16:29 -03:00
savegame.cpp Fix line endings 2020-12-21 13:16:29 -03:00
savegame.h Fix line endings 2020-12-21 13:16:29 -03:00
smoke.cpp Implement new random system 2020-10-24 01:05:59 -03:00
smoke.h Added tweaked Rocket Launcher Smoke 2020-09-13 21:03:46 +02:00
sound.cpp remove bitshifts 2020-10-16 12:06:33 -05:00
sound.h Fix line endings 2020-12-21 13:16:29 -03:00
spark.cpp Implement new random system 2020-10-24 01:05:59 -03:00
spark.h Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
sphere.cpp remove bitshifts 2020-10-16 12:06:33 -05:00
sphere.h Fix line endings 2020-12-21 13:16:29 -03:00
spotcam.cpp Temporary fixes to AI; Decompiling energy arcs WIP; 2021-04-13 06:08:33 +02:00
spotcam.h Fix line endings 2020-12-21 13:16:29 -03:00
switch.cpp Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues 2020-12-19 23:02:55 +01:00
switch.h Fix line endings 2020-12-21 13:16:29 -03:00
text.cpp Fix line endings 2020-12-21 13:16:29 -03:00
text.h Fix line endings 2020-12-21 13:16:29 -03:00
tomb4fx.cpp Remove function markers 2021-02-03 01:50:59 -03:00
tomb4fx.h Fixed energy arcs 2021-04-16 06:46:54 +02:00
traps.cpp Improve FindItem() 2021-02-07 17:12:41 -03:00
traps.h Fix line endings 2020-12-21 13:16:29 -03:00
trmath.cpp Fix line endings 2020-12-21 13:16:29 -03:00
trmath.h Implement new random system 2020-10-24 01:05:59 -03:00