TombEngine/TR5Main/Objects
2020-03-18 06:27:45 +01:00
..
Effects Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
TR1 Fixed lara draw 2019-12-15 19:07:38 +01:00
TR2 Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
TR3 Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
TR4 Fixed basic pathfinding for flying enemies 2020-03-14 20:26:53 +01:00
TR5 Fixed meshes and cleaned code 2020-03-18 06:27:45 +01:00
Vehicles Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
newobjects.h Update Lot and ExtraAnims 2020-01-13 13:18:55 +01:00
oldobjects.h Decompiled missile functions; Moved Meshes[] to DLL; Refactoring; 2020-03-16 12:36:29 +01:00
puzzles.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
statue.cpp Restructured the Entity Files 2019-12-05 17:35:57 +01:00
trap.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00