TombEngine/TR5Main
2021-08-04 01:17:04 -05:00
..
Game fix flare cancels (again); use LM_LHAND for torch NodeOffset; remove unused TES_extra_tab; 2021-08-04 01:17:04 -05:00
Libs Update Sol version as the old version wasn't compiling under C++latest. Define SOL_NO_CHECK_NUMBER_PRECISION to stop Sol throwing exceptions when we pass a float to an int parameter instead of just truncating (which we were doing with the previous version). 2021-07-23 22:06:32 +01:00
Objects Assign remaining hit effect flags for TR4 2021-08-03 01:43:34 +03:00
Renderer Fix GetSpheres again, but currently still broken in some cases (eg lever switch) 2021-08-03 14:14:37 +03:00
Scripting Fix indentation. 2021-08-03 15:16:55 +01:00
Shaders Reduced Vertex Count for Bars from 9 to 5 2021-08-02 13:16:51 +02:00
Specific Fix GetSpheres some more, fix cameras/sinks/AI objects/sound sources not cleaning on reload 2021-08-03 13:23:51 +03:00
Banner.bmp Rename project to TEN, add icon 2021-08-02 17:53:44 +03:00
framework.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
framework.h Implement virtual rooms into floordata 2021-01-06 17:53:13 -03:00
packages.config Revert "Updated DirectXTK" 2020-09-20 18:21:38 +02:00
resource.h Rename project to TEN, add icon 2021-08-02 17:53:44 +03:00
Resources.aps Fix icon size 2021-08-03 09:42:15 +03:00
Resources.rc Rename project to TEN, add icon 2021-08-02 17:53:44 +03:00
RuleSet.ruleset Added the ID_XX from TR3 (only entity) 2019-12-04 16:12:53 +01:00
targetver.h First commit 2018-08-19 09:46:58 +02:00
ten.ico Fix icon size 2021-08-03 09:42:15 +03:00
TR5Main.vcxproj Add debug.cpp to the project. 2021-08-03 15:16:23 +01:00
TR5Main.vcxproj.filters Add debug.cpp to the project. 2021-08-03 15:16:23 +01:00
TR5Main.vcxproj.user Fixed compilation error in UpdateDebris() 2021-08-03 05:40:25 +02:00