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AudioTracks.h
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Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them.
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2021-06-16 14:29:50 +01:00 |
GameFlowScript.cpp
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
GameFlowScript.h
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
GameLogicScript.cpp
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Replace std::runtime_exception with TENScriptException.
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2021-08-03 15:15:42 +01:00 |
GameLogicScript.h
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Add GameScriptSoundSourceInfo and GameScriptAIObject, and associated functions.
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2021-07-24 12:29:25 +01:00 |
GameScriptAIObject.cpp
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Replace std::runtime_exception with TENScriptException.
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2021-08-03 15:15:42 +01:00 |
GameScriptAIObject.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptAudioTrack.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptAudioTrack.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptCameraInfo.cpp
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Replace std::runtime_exception with TENScriptException.
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2021-08-03 15:15:42 +01:00 |
GameScriptCameraInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptColor.cpp
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Make color getters const.
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2021-07-24 12:26:48 +01:00 |
GameScriptColor.h
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Make color getters const.
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2021-07-24 12:26:48 +01:00 |
GameScriptInventoryObject.cpp
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Fix indentation.
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2021-08-03 15:16:55 +01:00 |
GameScriptInventoryObject.h
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Remove accidental scope specifier thingy.
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2021-07-31 13:23:22 +01:00 |
GameScriptItemInfo.cpp
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Replace std::runtime_exception with TENScriptException.
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2021-08-03 15:15:42 +01:00 |
GameScriptItemInfo.h
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Rearrange GameScriptItemInfo a bit.
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2021-07-23 02:03:31 +01:00 |
GameScriptLevel.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptLevel.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptMeshInfo.cpp
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Replace std::runtime_exception with TENScriptException.
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2021-08-03 15:15:42 +01:00 |
GameScriptMeshInfo.h
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Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor.
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2021-07-23 02:04:47 +01:00 |
GameScriptMirror.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptMirror.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptNamedBase.h
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Replace std::runtime_exception with TENScriptException.
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2021-08-03 15:15:42 +01:00 |
GameScriptPosition.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptPosition.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.cpp
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptSettings.cpp
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Rename GameScriptSettings to Settings on the Lua side.
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2021-08-03 15:16:06 +01:00 |
GameScriptSettings.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptSinkInfo.cpp
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Replace std::runtime_exception with TENScriptException.
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2021-08-03 15:15:42 +01:00 |
GameScriptSinkInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptSkyLayer.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptSkyLayer.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptSoundSourceInfo.cpp
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Replace std::runtime_exception with TENScriptException.
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2021-08-03 15:15:42 +01:00 |
GameScriptSoundSourceInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
InventorySlots.h
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Add ObjectIDs.h. Add documentation comments to InventorySlots.h
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2021-07-20 00:14:59 +01:00 |
LanguageScript.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
LanguageScript.h
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Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting;
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2021-06-23 05:58:24 +02:00 |
LuaHandler.cpp
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
LuaHandler.h
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
ObjectIDs.h
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Add ObjectIDs.h. Add documentation comments to InventorySlots.h
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2021-07-20 00:14:59 +01:00 |