A new and modern engine for custom Tomb Raider levels, incorporating classic features and new enhancements.
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hispidence 9fbb3cc7b7 Improve GameScriptLevel.
Rename LARA_DRAW_TYPE to LARA_TYPE as it's used in more than just drawing code. Make WEATHER_TYPE a scoped enum (would have done this for LARA_TYPE too but didn't want to pepper casts in other parts of the codebase). Relabel constants in both enums.

Add kLaraTypes and kWeatherTypes and add them as tables in GameFlow.

Remove Background member - it's not level-specific so GameFlow is a better home for it.

Add (incomplete for now) documentation for some GameScriptLevel members - those I tested, at any rate.
2021-08-07 19:20:17 +01:00
Build Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics 2021-08-04 10:21:45 +02:00
packages Revert "Updated DirectXTK" 2020-09-20 18:21:38 +02:00
TR5Main Improve GameScriptLevel. 2021-08-07 19:20:17 +01:00
.gitignore add release stuff to gitignore 2021-02-01 13:06:20 -06:00
config.ld Use markdown when generating docs. 2021-07-20 00:19:56 +01:00
Decompilation.txt Temporary fixes to AI; Decompiling energy arcs WIP; 2021-04-13 06:08:33 +02:00
ldoc.css Add LDoc config and CSS template used for generating Lua API documentation. 2021-07-17 22:13:15 +01:00
Title Image.psd Restored blu background for gui 2019-05-11 09:26:39 +02:00
TombEngine.sln Also rename solution 2021-08-02 18:38:51 +03:00