TombEngine/TR5Main/Objects/TR4/tr4_crocodile.cpp
TokyoSU 952a195de8 Restructured the Entity Files
- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00

384 lines
No EOL
7.5 KiB
C++

#include "../newobjects.h"
#include "../../Game/box.h"
#include "../../Game/effects.h"
#include "../../Game/people.h"
#include "../../Game/items.h"
BITE_INFO crocodileBite = { 0, -156, 500, 9 };
void InitialiseCrocodile(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
OBJECT_INFO* obj = &Objects[item->objectNumber];
ROOM_INFO* room = &Rooms[item->roomNumber];
ClearItem(itemNum);
if (room->flags & ENV_FLAG_WATER)
{
item->animNumber = obj->animIndex + 12;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 8;
item->currentAnimState = 8;
}
else
{
item->animNumber = obj->animIndex;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}
}
void CrocodileControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
OBJECT_INFO* obj = &Objects[item->objectNumber];
int x = item->pos.xPos + SIN(item->pos.yRot) << 10 >> W2V_SHIFT;
int y = item->pos.yPos;
int z = item->pos.zPos + COS(item->pos.yRot) << 10 >> W2V_SHIFT;
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
int height1 = GetFloorHeight(floor, x, y, z);
if (abs(y - height1) > 512)
height1 = y;
x = item->pos.xPos - SIN(item->pos.yRot) << 10 >> W2V_SHIFT;
y = item->pos.yPos;
z = item->pos.zPos - COS(item->pos.yRot) << 10 >> W2V_SHIFT;
roomNumber = item->roomNumber;
floor = GetFloor(x, y, z, &roomNumber);
int height2 = GetFloorHeight(floor, x, y, z);
if (abs(y - height2) > 512)
height2 = y;
short at = ATAN(2048, height2 - height1);
short angle = 0;
short joint0 = 0;
short joint2 = 0;
if (item->hitPoints <= 0)
{
item->hitPoints = 0;
if (item->currentAnimState != 7 && item->currentAnimState != 10)
{
if (Rooms[item->roomNumber].flags & ENV_FLAG_WATER)
{
item->animNumber = obj->animIndex + 16;
item->goalAnimState = 10;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 10;
item->hitPoints = -16384;
}
else
{
item->animNumber = obj->animIndex + 11;
item->goalAnimState = 7;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 7;
}
}
if (Rooms[item->roomNumber].flags & ENV_FLAG_WATER)
CreatureFloat(itemNum);
}
else
{
if (item->aiBits)
GetAITarget(creature);
else if (creature->hurtByLara)
creature->enemy = LaraItem;
AI_INFO info;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (item->hitStatus || info.distance < SQUARE(1536) || TargetVisible(item, &info) && info.distance < SQUARE(5120))
{
if (!creature->alerted)
creature->alerted = true;
AlertAllGuards(itemNum);
}
joint0 = 4 * angle;
switch (item->currentAnimState)
{
case 1:
creature->maximumTurn = 0;
if (item->aiBits & GUARD)
{
joint0 = item->itemFlags[0];
item->goalAnimState = 1;
item->itemFlags[0] += item->itemFlags[1];
if (!(GetRandomControl() & 0x1F))
{
if (GetRandomControl() & 1)
{
item->itemFlags[1] = 0;
}
else
{
item->itemFlags[1] = (GetRandomControl() & 1) != 0 ? 12 : -12;
}
}
if (item->itemFlags[0] <= 1024)
{
if (item->itemFlags[0] < -1024)
{
item->itemFlags[0] = -1024;
}
}
else
{
item->itemFlags[0] = 1024;
}
}
else if (info.angle && info.distance < SQUARE(768))
{
item->goalAnimState = 5;
}
else
{
if (!info.ahead || info.distance >= SQUARE(1024))
{
item->goalAnimState = 2;
break;
}
item->goalAnimState = 3;
}
break;
case 2:
creature->maximumTurn = ANGLE(3);
if (item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
}
else
{
if (info.angle && info.distance < SQUARE(768))
{
item->goalAnimState = 1;
}
if (info.ahead)
{
if (info.distance < SQUARE(1024))
{
item->goalAnimState = 3;
}
}
}
break;
case 3:
creature->maximumTurn = ANGLE(3);
creature->LOT.step = 256;
creature->LOT.drop = -256;
if (item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
}
else if (info.angle && info.distance < SQUARE(768))
{
item->goalAnimState = 1;
}
else if (!info.ahead || info.distance > SQUARE(1536))
{
item->goalAnimState = 2;
}
break;
case 5:
if (item->frameNumber == Anims[item->animNumber].frameBase)
{
item->requiredAnimState = 0;
}
if (info.angle && item->touchBits & 0x300)
{
if (!item->requiredAnimState)
{
CreatureEffect2(
item,
&crocodileBite,
10,
-1,
DoBloodSplat);
LaraItem->hitPoints -= 120;
LaraItem->hitStatus = true;
item->requiredAnimState = 1;
}
}
else
{
item->goalAnimState = 1;
}
break;
case 8:
creature->maximumTurn = ANGLE(3);
creature->LOT.step = 20480;
creature->LOT.drop = -20480;
if (item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
}
else if (info.angle)
{
if (item->touchBits & 0x300)
{
item->goalAnimState = 9;
}
}
break;
case 9:
if (item->frameNumber == Anims[item->animNumber].frameBase)
{
item->requiredAnimState = 0;
}
if (info.angle && item->touchBits & 0x300)
{
if (!item->requiredAnimState)
{
CreatureEffect2(
item,
&crocodileBite,
10,
-1,
DoBloodSplat);
LaraItem->hitPoints -= 120;
LaraItem->hitStatus = true;
item->requiredAnimState = 8;
}
}
else
{
item->goalAnimState = 8;
}
break;
default:
break;
}
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint0);
CreatureJoint(item, 2, -joint0);
CreatureJoint(item, 3, -joint0);
short xRot = item->pos.xRot;
if (!(abs(angle - item->pos.xRot) < 256 || item->currentAnimState >= 8))
{
if (angle <= xRot)
{
if (angle < xRot)
item->pos.xRot = xRot - 256;
}
else
{
item->pos.xRot = xRot + 256;
}
}
else
{
if (item->currentAnimState < 8)
item->pos.xRot = angle;
CreatureAnimation(itemNum, angle, 0);
roomNumber = item->roomNumber;
if (item->currentAnimState == 8)
{
GetFloor(
item->pos.xPos + (SIN(item->pos.yRot) << 10 >> W2V_SHIFT),
item->pos.yPos,
item->pos.zPos + (COS(item->pos.yRot) << 10 >> W2V_SHIFT),
&roomNumber);
}
else
{
GetFloor(
item->pos.xPos + (SIN(item->pos.yRot) << 9 >> W2V_SHIFT),
item->pos.yPos,
item->pos.zPos + (COS(item->pos.yRot) << 10 >> W2V_SHIFT),
&roomNumber);
}
if (Rooms[item->roomNumber].flags & ENV_FLAG_WATER)
{
if (Rooms[roomNumber].flags & ENV_FLAG_WATER)
{
if (item->currentAnimState == 2)
{
item->requiredAnimState = 3;
item->goalAnimState = 3;
}
else if (item->currentAnimState == 3)
{
item->requiredAnimState = 8;
item->goalAnimState = 8;
}
else if (item->animNumber != obj->animIndex + 17)
{
creature->LOT.step = 20480;
creature->LOT.drop = -20480;
creature->LOT.fly = 16;
CreatureUnderwater(item, STEP_SIZE);
}
}
else
{
item->requiredAnimState = 3;
item->goalAnimState = 3;
creature->LOT.step = 256;
creature->LOT.drop = -256;
creature->LOT.fly = 0;
CreatureUnderwater(item, 0);
}
}
else
{
creature->LOT.fly = 0;
}
return;
}
}