.. |
Game
|
Swamp Flag Implementation Part 2
|
2019-12-29 20:35:25 +01:00 |
Global
|
Swamp Flag Implementation Part 2
|
2019-12-29 20:35:25 +01:00 |
Libs
|
Added Fixed-Point lib. Reconstructed SMOKE_SPARK with fixed point
|
2019-12-28 00:12:38 +01:00 |
Objects
|
Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
|
2019-12-29 23:43:32 +01:00 |
Renderer
|
Swamp Flag Implementation Part 1
|
2019-12-29 19:10:53 +01:00 |
Scripting
|
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
|
2019-12-22 00:20:10 +01:00 |
Shaders
|
Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps;
|
2019-04-26 15:10:32 +02:00 |
Specific
|
Decompiled reaper; Decompiled sniper;
|
2019-12-29 20:53:05 +01:00 |
Banner.bmp
|
New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added;
|
2019-05-08 21:11:18 +02:00 |
dllmain.cpp
|
Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
|
2019-12-22 00:20:10 +01:00 |
packages.config
|
Working on DX11 renderer
|
2019-01-13 21:57:16 +01:00 |
resource.h
|
New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added;
|
2019-05-08 21:11:18 +02:00 |
Resources.aps
|
New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added;
|
2019-05-08 21:11:18 +02:00 |
Resources.rc
|
New setup dialog; Refactoring configuration dialog; Refactoring strings; New strings added;
|
2019-05-08 21:11:18 +02:00 |
RuleSet.ruleset
|
Added the ID_XX from TR3 (only entity)
|
2019-12-04 16:12:53 +01:00 |
targetver.h
|
First commit
|
2018-08-19 09:46:58 +02:00 |
TR5Main.cpp
|
First commit
|
2018-08-19 09:46:58 +02:00 |
TR5Main.sln
|
First commit
|
2018-08-19 09:46:58 +02:00 |
TR5Main.vcxproj
|
Swamp Flag Implementation Part 1
|
2019-12-29 19:10:53 +01:00 |
TR5Main.vcxproj.filters
|
Added Fixed-Point lib. Reconstructed SMOKE_SPARK with fixed point
|
2019-12-28 00:12:38 +01:00 |
TR5Main.vcxproj.user
|
Optimized a bit the renderer
|
2019-01-06 12:27:56 +01:00 |