mirror of
https://github.com/TombEngine/TombEngine.git
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* Add use item callbacks, add menu boilerplate code
* Set up scripting API for game mode
* Use word "break" instead of "menu" everywhere
* Rudimentary implementation of BreakPhase
* More progress
* Doc update
* Always active lensflare
* Update CHANGELOG.md
* Fix hair interpolation for spectator mode
* Update target highlighter and other HUD elements while in break mode
* Fix various problems
* Don't try to update camera in spectator mode
* Cleanup camera code
* Rename break to freeze
* Update FlowHandler.cpp
* Update Flow.html
* Update control.cpp
* Rename method
* Add displaystring owner to differentiate between freeze modes
* Disable triggers and volumes in freeze mode
* Update control.cpp
* Rename enum
* Update CHANGELOG.md
* Implement full freeze, correct callback behaviour
* Update RendererDrawMenu.cpp
* Allow DumpGameScene to do partial pass
* Remove hack
* Introduce render mode enum to render scene without any postprocess
* Tidying
* Fix problems with items or renderer not updating before entering freeze mode
* Fix rebase errors
* Use interpolation factor getter instead of raw value everywhere
* Update documentation
* Fixed setting freeze mode from OnStart
* Fixed freeze mode not working in OnStart event
* Revert "Fixed freeze mode not working in OnStart event"
This reverts commit 87f6fbdc6d
.
* Bypass cinematic bars and fades for non-full render modes
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
291 lines
8.5 KiB
HTML
291 lines
8.5 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.6 (Developer Version) Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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<li> <a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li> <a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../2 classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../2 classes/Flow.Starfield.html">Flow.Starfield</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
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<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
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<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <here>Objects.Sink</here></li>
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<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
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<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Class <code>Objects.Sink</code></h1>
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<p>Sink</p>
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<p>
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</p>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#Sink:GetPosition">Sink:GetPosition()</a></td>
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<td class="summary">Get the sink's position</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Sink:SetPosition">Sink:SetPosition(position)</a></td>
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<td class="summary">Set the sink's position</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Sink:GetName">Sink:GetName()</a></td>
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<td class="summary">Get the sink's unique string identifier
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e.g.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Sink:SetName">Sink:SetName(name)</a></td>
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<td class="summary">Set the sink's name (its unique string identifier)</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Sink:GetStrength">Sink:GetStrength()</a></td>
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<td class="summary">Get the sink's strength</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Sink:SetStrength">Sink:SetStrength(strength)</a></td>
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<td class="summary">Set the strength of the sink
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Higher numbers provide stronger currents.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "Sink:GetPosition"></a>
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<strong>Sink:GetPosition()</strong>
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</dt>
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<dd>
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Get the sink's position
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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a copy of the sink's position
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</ol>
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</dd>
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<dt>
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<a name = "Sink:SetPosition"></a>
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<strong>Sink:SetPosition(position)</strong>
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</dt>
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<dd>
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Set the sink's position
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">position</span>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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the new position of the sink
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Sink:GetName"></a>
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<strong>Sink:GetName()</strong>
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</dt>
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<dd>
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Get the sink's unique string identifier
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e.g. "strong_river_current" or "propeller_death_sink"
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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the sink's name
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</ol>
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</dd>
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<dt>
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<a name = "Sink:SetName"></a>
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<strong>Sink:SetName(name)</strong>
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</dt>
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<dd>
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Set the sink's name (its unique string identifier)
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">name</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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The sink's new name
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Sink:GetStrength"></a>
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<strong>Sink:GetStrength()</strong>
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</dt>
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<dd>
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Get the sink's strength
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">int</span></span>
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the sink's current strength
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</ol>
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</dd>
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<dt>
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<a name = "Sink:SetStrength"></a>
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<strong>Sink:SetStrength(strength)</strong>
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</dt>
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<dd>
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Set the strength of the sink
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Higher numbers provide stronger currents. Will be clamped to [1, 32].
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">strength</span>
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<span class="types"><span class="type">int</span></span>
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The sink's new strength
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</li>
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</ul>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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