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![]() * Add use item callbacks, add menu boilerplate code
* Set up scripting API for game mode
* Use word "break" instead of "menu" everywhere
* Rudimentary implementation of BreakPhase
* More progress
* Doc update
* Always active lensflare
* Update CHANGELOG.md
* Fix hair interpolation for spectator mode
* Update target highlighter and other HUD elements while in break mode
* Fix various problems
* Don't try to update camera in spectator mode
* Cleanup camera code
* Rename break to freeze
* Update FlowHandler.cpp
* Update Flow.html
* Update control.cpp
* Rename method
* Add displaystring owner to differentiate between freeze modes
* Disable triggers and volumes in freeze mode
* Update control.cpp
* Rename enum
* Update CHANGELOG.md
* Implement full freeze, correct callback behaviour
* Update RendererDrawMenu.cpp
* Allow DumpGameScene to do partial pass
* Remove hack
* Introduce render mode enum to render scene without any postprocess
* Tidying
* Fix problems with items or renderer not updating before entering freeze mode
* Fix rebase errors
* Use interpolation factor getter instead of raw value everywhere
* Update documentation
* Fixed setting freeze mode from OnStart
* Fixed freeze mode not working in OnStart event
* Revert "Fixed freeze mode not working in OnStart event"
This reverts commit
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compiler | ||
doc | ||
compile.bat | ||
config.ld | ||
ldoc.css | ||
ldoc.ltp |