TombEngine/TR5Main/Specific
2022-03-20 14:18:36 +11:00
..
IO Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
memory Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
savegame Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup 2022-03-17 18:57:46 +11:00
clock.cpp Preserve momentum when sliding into a pit; cleanup 2022-03-14 22:44:10 +11:00
clock.h Preserve momentum when sliding into a pit; cleanup 2022-03-14 22:44:10 +11:00
configuration.cpp Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
configuration.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
fast_vector.h Moved fog into camera constant buffer; Added fast_vector class; 2021-12-08 06:49:51 +01:00
input.cpp Allow crouch roll while holding weapons; hold flare out in front in soft splat state; cleanup 2022-03-18 22:51:53 +11:00
input.h Make turning in water tread states smoother; cleanup 2022-03-18 19:49:25 +11:00
level.cpp Fix level load crash with certain items present; cleanup 2022-03-20 14:18:36 +11:00
level.h Tentatively rename animation-related ITEM_INFO members 2022-02-02 20:16:16 +11:00
newtypes.h Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
phd_global.h Re-enable TR1-2 moving camera 2021-09-11 18:59:14 +03:00
prng.cpp Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
prng.h Rename some functions 2021-09-17 16:07:53 +03:00
setup.cpp Entity cleanup 2022-03-06 01:26:27 +11:00
setup.h Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
trmath.cpp Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
trmath.h Fix merge error; update step test; cleanup 2022-01-27 20:56:05 +11:00
winmain.cpp Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
winmain.h Reorganize includes tier 3 2021-12-24 03:32:19 +03:00