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IO
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
memory
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
savegame
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Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup
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2022-03-17 18:57:46 +11:00 |
clock.cpp
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Preserve momentum when sliding into a pit; cleanup
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2022-03-14 22:44:10 +11:00 |
clock.h
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Preserve momentum when sliding into a pit; cleanup
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2022-03-14 22:44:10 +11:00 |
configuration.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
configuration.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
fast_vector.h
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Moved fog into camera constant buffer; Added fast_vector class;
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2021-12-08 06:49:51 +01:00 |
input.cpp
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Allow crouch roll while holding weapons; hold flare out in front in soft splat state; cleanup
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2022-03-18 22:51:53 +11:00 |
input.h
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Make turning in water tread states smoother; cleanup
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2022-03-18 19:49:25 +11:00 |
level.cpp
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Fix level load crash with certain items present; cleanup
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2022-03-20 14:18:36 +11:00 |
level.h
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Tentatively rename animation-related ITEM_INFO members
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2022-02-02 20:16:16 +11:00 |
newtypes.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
phd_global.h
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Re-enable TR1-2 moving camera
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2021-09-11 18:59:14 +03:00 |
prng.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
prng.h
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
setup.cpp
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Entity cleanup
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2022-03-06 01:26:27 +11:00 |
setup.h
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
trmath.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
trmath.h
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Fix merge error; update step test; cleanup
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2022-01-27 20:56:05 +11:00 |
winmain.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
winmain.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |