TombEngine/TR5Main/Shaders
2022-01-13 07:40:13 +01:00
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HUD Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics 2021-08-04 10:21:45 +02:00
CameraMatrixBuffer.hlsli Moved fog into camera constant buffer; Added fast_vector class; 2021-12-08 06:49:51 +01:00
DX11_AmbientCubeMap.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_FinalPass.fx Added cinematic bars and fade in/out effects 2022-01-13 07:40:13 +01:00
DX11_FullscreenQuad.fx Added bindTexture() function; Made Texture2D, TextureCube and RenderTarget2D inherit from TextureBase class; 2021-12-10 09:17:36 +01:00
DX11_Hairs.fx Added bindTexture() function; Made Texture2D, TextureCube and RenderTarget2D inherit from TextureBase class; 2021-12-10 09:17:36 +01:00
DX11_Inventory.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Items.fx Refactored lights shaders 2021-12-29 05:38:57 +01:00
DX11_Rooms.fx Removed 2X factor in shaders 2021-12-24 15:24:44 +01:00
DX11_ShadowMap.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Sky.fx Added bindTexture() function; Made Texture2D, TextureCube and RenderTarget2D inherit from TextureBase class; 2021-12-10 09:17:36 +01:00
DX11_Solid.fx Normal Mapping first test 2020-07-18 14:53:26 +02:00
DX11_Sprites.fx Added bindTexture() function; Made Texture2D, TextureCube and RenderTarget2D inherit from TextureBase class; 2021-12-10 09:17:36 +01:00
DX11_Statics.fx Removed double sided flag (we'll double the faces); Fixed alpha thresholds in shaders; Fixed transparent polygons sort direction; First attempo of not queue back-face polygons for saving time in transparent pass; 2021-12-17 05:55:23 +01:00
Fxaa3_11.fxh First commit 2018-08-19 09:46:58 +02:00
Math.hlsli Reduced Vertex Count for Bars from 9 to 5 2021-08-02 13:16:51 +02:00
ShaderLight.hlsli Refactored lights shaders 2021-12-29 05:38:57 +01:00
VertexInput.hlsli Add refraction vertex attribute, separate attribs into separate normalized float values 2021-07-31 18:51:38 +03:00