TombEngine/TR5Main/Objects/Generic/Doors
2022-03-17 18:57:46 +11:00
..
double_doors.cpp Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
double_doors.h Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
generic_doors.cpp Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
generic_doors.h Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
pushpull_kick_door.cpp Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
pushpull_kick_door.h Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
sequence_door.cpp ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup 2022-03-13 02:04:24 +11:00
sequence_door.h Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
steel_door.cpp Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
steel_door.h Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
underwater_door.cpp Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup 2022-03-17 18:57:46 +11:00
underwater_door.h Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00