A new and modern engine for custom Tomb Raider levels, incorporating classic features and new enhancements.
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Tomb Engine

Logo

Tomb Engine (TEN) is an open-source custom level engine which aims to abolish limits and fix bugs of the classic Tomb Raider games. It aims to introduce new features, refine old ones, and provide a user-friendly level creation process. Current support includes:

  • Lua as the native scripting language.
  • Many objects from the original series (1-5).
  • Support for high framerate, antialiasing, mipmapping, and SSAO.
  • Full diagonal geometry support.
  • Uncapped map size.
  • A streamlined player control scheme.

Tomb Engine is used in conjunction with Tomb Editor. The repository can be found here.

Compiling Tomb Engine

To compile TEN, ensure you have installed:

  • Microsoft Visual Studio
  • Tomb Editor (for level creation and testing)

Steps:

  1. Clone the repository to your GitHub Desktop.
  2. Open TombEngine.sln.
  3. Compile the solution.
  4. Once compiled, create a separate folder to serve as your main TEN directory (or create a test TEN project using TombIDE)
  5. Copy everything inside the Build folder to the main TEN directory.
  6. Ensure you have the necessary level data and texture files.
  7. In case Windows warns about missing DLLs (bass.dll, etc.), copy the missing DLL files found inside the Libs folder to your main TEN directory.

Visual Studio may warn about NuGet packages. To fix:

  1. Delete the Packages folder.
  2. Go back to Microsoft Visual Studio.
  3. Right-click on the TEN solution in the Solution Explorer tab and select "Restore NuGet Packages".
  4. If it doesn't help, manually install directxtk_desktop_2019 and Microsoft.XAudio2.Redist packages via NuGet Package Manager.

Once done, you should be able to build a level with Tomb Editor and run it in TEN.

Contributions

Contributions are welcome. If you would like to participate in development to any degree, whether that be through suggestions, bug reports, or code, join our Discord server.

Disclaimer

Tomb Engine uses modified MIT license for non-commercial use only. For more information, see license. Tomb Engine is unaffiliated with Core Design, Eidos Interactive, or Embracer Group AB. Tomb Raider is a registered trademark of Embracer Group AB. Tomb Engine source code is open to encourage contributions and for study purposes. Tomb Engine team is not responsible for illegal use of this source code alone or in combination with third-party assets or components. This source code is released as-is and continues to be maintained by non-paid contributors in their free time.