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tr2_barracuda.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr2_barracuda.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_birdmonster.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_birdmonster.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_dragon.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_dragon.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
tr2_eagle_or_crow.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr2_eagle_or_crow.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_knifethrower.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_knifethrower.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_mercenary.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_mercenary.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_monk.cpp
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removing more bitshifts
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2020-10-17 13:23:01 -05:00 |
tr2_monk.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_rat.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr2_rat.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_shark.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr2_shark.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_silencer.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_silencer.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_skidman.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_skidman.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
tr2_spear_guardian.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
tr2_spear_guardian.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_spider.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_spider.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_sword_guardian.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
tr2_sword_guardian.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_worker_dualrevolver.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr2_worker_dualrevolver.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_worker_flamethrower.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_worker_flamethrower.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_worker_machinegun.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr2_worker_machinegun.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_worker_shotgun.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr2_worker_shotgun.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |
tr2_yeti.cpp
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Comment cleanup (TR1 & TR2)
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2021-03-24 20:06:37 +01:00 |
tr2_yeti.h
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Fixing Entity Include (Part 1)
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2020-05-27 13:01:32 +02:00 |