TombEngine/TR5Main/Objects/TR3/tr3_objects.cpp
TokyoSU 29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00

33 lines
397 B
C++

#include "framework.h"
#include "tr3_objects.h"
/// entities
/// necessary import
#include "collide.h"
#include "setup.h"
#include "level.h"
static void InitialiseBaddy()
{
ObjectInfo* obj;
}
static void InitialiseObject()
{
ObjectInfo* obj;
}
static void InitialiseTrap()
{
ObjectInfo* obj;
}
void InitialiseTR3Objects()
{
InitialiseBaddy();
InitialiseObject();
InitialiseTrap();
}