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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
33 lines
397 B
C++
33 lines
397 B
C++
#include "framework.h"
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#include "tr3_objects.h"
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/// entities
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/// necessary import
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#include "collide.h"
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#include "setup.h"
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#include "level.h"
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static void InitialiseBaddy()
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{
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ObjectInfo* obj;
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}
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static void InitialiseObject()
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{
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ObjectInfo* obj;
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}
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static void InitialiseTrap()
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{
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ObjectInfo* obj;
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}
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void InitialiseTR3Objects()
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{
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InitialiseBaddy();
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InitialiseObject();
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InitialiseTrap();
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}
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