#include "framework.h" #include "tr3_objects.h" /// entities /// necessary import #include "collide.h" #include "setup.h" #include "level.h" static void InitialiseBaddy() { ObjectInfo* obj; } static void InitialiseObject() { ObjectInfo* obj; } static void InitialiseTrap() { ObjectInfo* obj; } void InitialiseTR3Objects() { InitialiseBaddy(); InitialiseObject(); InitialiseTrap(); }