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https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 08:47:58 +03:00

- added macro for getting mesh: MESHES(slot, mesh). - fixed duplicate array in vars.h. - fixed lara left hand flare mesh.
59 lines
No EOL
1.2 KiB
C
59 lines
No EOL
1.2 KiB
C
#pragma once
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#include "..\Global\global.h"
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void BaddyObjects();
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void ObjectObjects();
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void TrapObjects();
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void InitialiseHair();
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void InitialiseSpecialEffects();
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void CustomObjects();
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void InitialiseObjects();
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void Inject_Setup();
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#define INIT_PICKUP(obid) \
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obj = &Objects[obid]; \
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if (obj->loaded) \
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{ \
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obj->initialise = InitialisePickup; \
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obj->collision = PickupCollision; \
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obj->control = PickupControl; \
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}
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#define INIT_KEYHOLE(obid) \
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obj = &Objects[obid]; \
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if (obj->loaded) \
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{ \
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obj->collision = KeyHoleCollision; \
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}
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#define INIT_PUZZLEHOLE(obid) \
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obj = &Objects[obid]; \
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if (obj->loaded) \
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{ \
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obj->collision = PuzzleHoleCollision; \
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obj->control = AnimatingControl; \
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}
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#define INIT_PUZZLEDONE(obid) \
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obj = &Objects[obid]; \
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if (obj->loaded) \
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{ \
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obj->collision = PuzzleDoneCollision; \
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obj->control = AnimatingControl; \
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}
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// normally INIT_ANIMATING have:
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//Bones[obj->boneIndex] |= ROT_Y;
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//Bones[obj->boneIndex + 4] |= ROT_X;
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#define INIT_ANIMATING(obid) \
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obj = &Objects[obid]; \
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if (obj->loaded) \
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{ \
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obj->initialise = InitialiseAnimating; \
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obj->control = AnimatingControl; \
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obj->collision = ObjectCollision; \
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} |