TombEngine/TR5Main/Objects/TR4/tr4_harpy.cpp
TokyoSU f64e962bc4 Fixed some think, Added zoneType feature
- updated:
CreatureActive()
CreatureCreature()
UpdateBox()
TargetBox()
StalkBox()
ValidBox()
EscapeBox()
InitialiseSlot()
InitialiseObjects()
- updated SearchLOT() and fixed wrong value.
- fixed hitEffect not being initialised.
- fixed some double define.
- moved lara define to constants.h.
- updated script.dat to last version, deleted the one in script folder (not used).
2019-12-13 19:00:59 +01:00

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12 KiB
C++

#include "../newobjects.h"
#include "../../Game/people.h"
#include "../../Game/Box.h"
#include "../../Game/effects.h"
#include "../../Game/effect2.h"
#include "../../Game/items.h"
#include "../../Game/sphere.h"
#include "../../Game/draw.h"
BITE_INFO harpyBite1 = { 0, 0, 0, 4 };
BITE_INFO harpyBite2 = { 0, 0, 0, 2 };
BITE_INFO harpyBite3 = { 0, 0, 0, 21 };
BITE_INFO harpyAttack1 = { 0, 128, 0, 2 };
BITE_INFO harpyAttack2 = { 0, 128, 0, 4 };
void HarpySparks2(int x, int y, int z, int xv, int yv, int zv)
{
int dx = LaraItem->pos.xPos - x;
int dz = LaraItem->pos.zPos - z;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = true;
spark->sR = 0;
spark->sG = 0;
spark->sB = 0;
spark->dR = spark->dG = (GetRandomControl() & 0x7F) + 64;
spark->dB = 0;
spark->life = 16;
spark->sLife = 16;
spark->colFadeSpeed = 4;
spark->y = y;
spark->transType = 2;
spark->fadeToBlack = 4;
spark->x = x;
spark->z = z;
spark->xVel = xv;
spark->yVel = yv;
spark->zVel = zv;
spark->friction = 34;
spark->scalar = 1;
spark->sSize = spark->size = (GetRandomControl() & 3) + 4;
spark->maxYvel = 0;
spark->gravity = 0;
spark->dSize = (GetRandomControl() & 1) + 1;
spark->flags = 0;
}
}
void HarpyAttack(ITEM_INFO* item, short itemNum)
{
item->itemFlags[0]++;
PHD_VECTOR pos1;
pos1.x = harpyAttack1.x;
pos1.y = harpyAttack1.y;
pos1.z = harpyAttack1.z;
GetJointAbsPosition(item, &pos1, harpyAttack1.meshNum);
PHD_VECTOR pos2;
pos2.x = harpyAttack2.x;
pos2.y = harpyAttack2.y;
pos2.z = harpyAttack2.z;
GetJointAbsPosition(item, &pos2, harpyAttack2.meshNum);
if (item->itemFlags[0] >= 24 && item->itemFlags[0] <= 47 && (GetRandomControl() & 0x1F) < item->itemFlags[0])
{
for (int i = 0; i < 2; i++)
{
int dx = (GetRandomControl() & 0x7FF) + pos1.x - 1024;
int dy = (GetRandomControl() & 0x7FF) + pos1.y - 1024;
int dz = (GetRandomControl() & 0x7FF) + pos1.z - 1024;
HarpySparks2(dx, dy, dz, 8 * (pos1.x - dx), 8 * (pos1.y - dy), 8 * (pos1.z - dz));
dx = (GetRandomControl() & 0x7FF) + pos2.x - 1024;
dy = (GetRandomControl() & 0x7FF) + pos2.y - 1024;
dz = (GetRandomControl() & 0x7FF) + pos2.z - 1024;
HarpySparks2(dx, dy, dz, 8 * (pos2.x - dx), 8 * (pos2.y - dy), 8 * (pos2.z - dz));
}
}
int something = 2 * item->itemFlags[0];
if (something > 64)
{
something = 64;
}
if (something < 80)
{
if ((Wibble & 0xF) == 8)
{
HarpySparks1(itemNum, 4, something);
}
else if (!(Wibble & 0xF))
{
HarpySparks1(itemNum, 5, something);
}
}
if (item->itemFlags[0] >= 61)
{
if (item->itemFlags[0] <= 65 && GlobalCounter & 1)
{
PHD_VECTOR pos3;
pos3.x = harpyAttack1.x;
pos3.y = harpyAttack1.y * 2;
pos3.z = harpyAttack1.z;
GetJointAbsPosition(item, &pos3, harpyAttack1.meshNum);
PHD_3DPOS pos;
pos.xPos = pos1.x;
pos.yPos = pos1.y;
pos.zPos = pos1.z;
short angles[2];
phd_GetVectorAngles(pos3.x - pos1.x,
pos3.y - pos1.y,
pos3.z - pos1.z,
angles);
pos.xRot = angles[1];
pos.yRot = angles[0];
pos.zRot = 0;
HarpyBubbles(&pos, item->roomNumber, 2);
}
if (item->itemFlags[0] >= 61 && item->itemFlags[0] <= 65 && !(GlobalCounter & 1))
{
PHD_VECTOR pos3;
pos3.x = harpyAttack2.x;
pos3.y = harpyAttack2.y * 2;
pos3.z = harpyAttack2.z;
GetJointAbsPosition(item, &pos3, harpyAttack2.meshNum);
PHD_3DPOS pos;
pos.xPos = pos1.x;
pos.yPos = pos1.y;
pos.zPos = pos1.z;
short angles[2];
phd_GetVectorAngles(pos3.x - pos1.x,
pos3.y - pos1.y,
pos3.z - pos1.z,
angles);
pos.xRot = angles[1];
pos.yRot = angles[0];
pos.zRot = 0;
HarpyBubbles(&pos, item->roomNumber, 2);
}
}
}
void HarpyBubbles(PHD_3DPOS* pos, short roomNumber, int count)
{
short fxNumber = CreateNewEffect(roomNumber);
if (fxNumber != -1)
{
FX_INFO* fx = &Effects[fxNumber];
fx->pos.xPos = pos->xPos;
fx->pos.yPos = pos->yPos - (GetRandomControl() & 0x3F) - 32;
fx->pos.zPos = pos->zPos;
fx->pos.xRot = pos->xRot;
fx->pos.yRot = pos->yRot;
fx->pos.zRot = 0;
fx->roomNumber = roomNumber;
fx->counter = 2 * GetRandomControl() + -32768;
fx->objectNumber = ID_ENERGY_BUBBLES;
fx->speed = (GetRandomControl() & 0x1F) + 96;
fx->flag1 = count;
fx->frameNumber = Objects[ID_ENERGY_BUBBLES].meshIndex + 2 * count;
}
}
void HarpySparks1(short itemNum, byte num, int size)
{
ITEM_INFO* item = &Items[itemNum];
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
if (dx >= -16384 && dx <= 16384 && dz >= -16384 && dz <= 16384)
{
SPARKS* spark = &Sparks[GetFreeSpark()];
spark->on = true;
spark->sR = 0;
spark->sG = 0;
spark->sB = 0;
spark->dB = 0;
spark->dG = spark->dR = (GetRandomControl() & 0x7F) + 32;
spark->fadeToBlack = 8;
spark->colFadeSpeed = (GetRandomControl() & 3) + 4;
spark->transType = 2;
spark->life = spark->sLife = (GetRandomControl() & 7) + 20;
spark->y = 0;
spark->x = (GetRandomControl() & 0xF) - 8;
spark->z = (GetRandomControl() & 0xF) - 8;
spark->yVel = 0;
spark->xVel = GetRandomControl() - 128;
spark->friction = 5;
spark->flags = 4762;
spark->zVel = GetRandomControl() - 128;
spark->rotAng = GetRandomControl() & 0xFFF;
if (GetRandomControl() & 1)
{
spark->rotAdd = -32 - (GetRandomControl() & 0x1F);
}
else
{
spark->rotAdd = (GetRandomControl() & 0x1F) + 32;
}
spark->maxYvel = 0;
spark->gravity = (GetRandomControl() & 0x1F) + 16;
spark->fxObj = itemNum;
spark->nodeNumber = num;
spark->scalar = 2;
spark->sSize = spark->size = GetRandomControl() & 0xF + size;
spark->dSize = spark->size >> 4;
}
}
void InitialiseHarpy(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearItem(itemNum);
item->animNumber = Objects[ID_HARPY].animIndex + 4;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}
void HarpyControl(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
if (!CreatureActive(itemNum))
return;
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
OBJECT_INFO* obj = &Objects[item->objectNumber];
short angle = 0;
short joint0 = 0;
short joint1 = 0;
short joint2 = 0;
if (item->hitPoints <= 0)
{
short state = item->currentAnimState - 9;
item->hitPoints = 0;
if (state)
{
state--;
if (state)
{
if (state == 1)
{
item->pos.xRot = 0;
item->pos.yPos = item->floor;
}
else
{
item->animNumber = obj->animIndex + 5;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 9;
item->speed = 0;
item->gravityStatus = true;
item->pos.xRot = 0;
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNum, angle, 0);
return;
}
}
else
{
item->goalAnimState = 10;
}
if (item->pos.yPos >= item->floor)
{
item->pos.yPos = item->floor;
item->fallspeed = 0;
item->goalAnimState = 11;
item->gravityStatus = false;
}
item->pos.xRot = 0;
}
else
{
creature->enemy = LaraItem;
CREATURE_INFO* baddie = &BaddieSlots[0];
int minDistance = 0x7FFFFFFF;
creature->enemy = NULL;
for (int i = 0; i < NUM_SLOTS; i++, baddie++)
{
if (baddie->itemNum == NO_ITEM || baddie->itemNum == itemNum)
continue;
ITEM_INFO* target = &Items[baddie->itemNum];
if (target->objectNumber == ID_LARA_DOUBLE)
{
int dx = target->pos.xPos - item->pos.xPos;
int dz = target->pos.zPos - item->pos.zPos;
int distance = dx * dx + dz * dz;
if (distance < minDistance)
{
creature->enemy = target;
minDistance = distance;
}
}
}
AI_INFO info;
CreatureAIInfo(item, &info);
if (creature->enemy != LaraItem)
{
//phd_atan(LaraItem->pos.zPos - item->pos.zPos, LaraItem->pos.xPos - item->pos.xPos);
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (info.ahead)
{
joint0 = info.angle >> 1;
joint1 = info.angle >> 1;
joint0 = info.xAngle;
}
int height = 0;
int dy = 0;
switch (item->currentAnimState)
{
case 1:
creature->flags = 0;
creature->maximumTurn = ANGLE(7);
if (creature->enemy)
{
height = item->pos.yPos + 2048;
if (creature->enemy->pos.yPos > height&& item->floor > height)
{
item->goalAnimState = 3;
break;
}
}
if (info.ahead)
{
dy = abs(creature->enemy->pos.yPos - item->pos.yPos);
if (dy <= 1024)
{
if (info.distance < SQUARE(341))
{
item->goalAnimState = 6;
break;
}
if (dy <= 1024 && info.distance < SQUARE(2048))
{
item->goalAnimState = 4;
break;
}
}
}
if (creature->enemy != LaraItem || !Targetable(item, &info) || info.distance <= SQUARE(3584) || !(GetRandomControl() & 1))
{
item->goalAnimState = 2;
break;
}
item->goalAnimState = 8;
item->itemFlags[0] = 0;
break;
case 2:
creature->maximumTurn = ANGLE(7);
creature->flags = 0;
if (item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
if (item->requiredAnimState == 8)
{
item->itemFlags[0] = 0;
}
break;
}
if (item->hitStatus)
{
item->goalAnimState = 7;
break;
}
if (info.ahead)
{
if (info.distance >= SQUARE(341))
{
if (info.ahead && info.distance >= SQUARE(2048) && info.distance > SQUARE(3584) && GetRandomControl() & 1)
{
item->goalAnimState = 8;
item->itemFlags[0] = 0;
}
else
{
item->goalAnimState = 4;
}
}
else
{
item->goalAnimState = 6;
}
break;
}
if (GetRandomControl() & 1)
{
item->goalAnimState = 7;
break;
}
if (!info.ahead)
{
item->goalAnimState = 4;
break;
}
if (info.distance >= SQUARE(341))
{
if (info.ahead && info.distance >= SQUARE(2048) &&
info.distance > SQUARE(3584) && GetRandomControl() & 1)
{
item->goalAnimState = 8;
item->itemFlags[0] = 0;
}
else
{
item->goalAnimState = 4;
}
}
else
{
item->goalAnimState = 6;
}
break;
case 3:
if (!creature->enemy || creature->enemy->pos.yPos < item->pos.yPos + 2048)
{
item->goalAnimState = 1;
}
break;
case 4:
creature->maximumTurn = ANGLE(2);
if (info.ahead && info.distance < SQUARE(2048))
{
item->goalAnimState = 5;
}
else
{
item->goalAnimState = 13;
}
break;
case 5:
creature->maximumTurn = ANGLE(2);
item->goalAnimState = 2;
if (item->touchBits & 0x14
|| creature->enemy && creature->enemy != LaraItem &&
abs(creature->enemy->pos.yPos - item->pos.yPos) <= 1024 &&
info.distance < SQUARE(2048))
{
LaraItem->hitPoints -= 10;
LaraItem->hitStatus = true;
if (item->touchBits & 0x10)
{
CreatureEffect2(
item,
&harpyBite1,
5,
-1,
DoBloodSplat);
}
else
{
CreatureEffect2(
item,
&harpyBite2,
5,
-1,
DoBloodSplat);
}
}
break;
case 6:
creature->maximumTurn = ANGLE(2);
if (creature->flags == 0
&& (item->touchBits & 0x300000
|| creature->enemy && creature->enemy != LaraItem &&
abs(creature->enemy->pos.yPos - item->pos.yPos) <= 1024 &&
info.distance < SQUARE(2048)))
{
LaraItem->hitPoints -= 100;
LaraItem->hitStatus = true;
CreatureEffect2(
item,
&harpyBite3,
10,
-1,
DoBloodSplat);
if (creature->enemy == LaraItem)
{
Lara.dpoisoned += 2048;
}
creature->flags = 1;
}
break;
case 8:
// Flame attack
HarpyAttack(item, itemNum);
break;
case 12:
if (info.ahead && info.distance > SQUARE(3584))
{
item->goalAnimState = 2;
item->requiredAnimState = 8;
}
else if (GetRandomControl() & 1)
{
item->goalAnimState = 1;
}
break;
case 13:
item->goalAnimState = 2;
break;
default:
break;
}
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNum, angle, 0);
}