mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
158 lines
No EOL
3.4 KiB
C++
158 lines
No EOL
3.4 KiB
C++
#include "../newobjects.h"
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#include "../../Game/Box.h"
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#include "../../Game/effects.h"
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#include "../../Game/items.h"
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BITE_INFO batBite = { 0, 16, 45, 4 };
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void InitialiseBat(short itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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ClearItem(itemNum);
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item->animNumber = Objects[ID_BAT].animIndex + 5;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 6;
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item->currentAnimState = 6;
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}
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void BatControl(short itemNum)
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{
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if (!CreatureActive(itemNum))
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return;
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ITEM_INFO* item = &Items[itemNum];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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short angle = 0;
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short head = 0;
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short neck = 0;
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short tilt = 0;
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short joint0 = 0;
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short joint1 = 0;
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short joint2 = 0;
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short joint3 = 0;
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if (item->hitPoints > 0)
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{
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int dx = LaraItem->pos.xPos - item->pos.xPos;
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int dz = LaraItem->pos.zPos - item->pos.zPos;
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int laraDistance = dx * dx + dz * dz;
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if (item->aiBits)
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{
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GetAITarget(creature);
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}
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else
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{
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creature->enemy = LaraItem;
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CREATURE_INFO* baddie = &BaddieSlots[0];
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CREATURE_INFO* found = &BaddieSlots[0];
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int minDistance = 0x7FFFFFFF;
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for (int i = 0; i < NUM_SLOTS; i++, baddie++)
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{
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if (baddie->itemNum == NO_ITEM || baddie->itemNum == itemNum)
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continue;
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ITEM_INFO* target = &Items[baddie->itemNum];
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if (target->objectNumber != ID_WILD_BOAR)
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{
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int dx2 = target->pos.xPos - item->pos.xPos;
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int dz2 = target->pos.zPos - item->pos.zPos;
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int distance = dx2 * dx2 + dz2 * dz2;
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if (distance < minDistance)
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{
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creature->enemy = target;
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minDistance = distance;
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}
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}
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}
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}
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AI_INFO info;
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CreatureAIInfo(item, &info);
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GetCreatureMood(item, &info, TIMID);
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if (item->flags)
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creature->mood = ESCAPE_MOOD;
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CreatureMood(item, &info, TIMID);
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angle = CreatureTurn(item, ANGLE(20));
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switch (item->currentAnimState)
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{
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case 2:
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if (info.distance < SQUARE(256) || !(GetRandomControl() & 0x3F))
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{
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creature->flags = 0;
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}
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if (!creature->flags)
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{
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if (item->touchBits || creature->enemy != LaraItem && info.distance < SQUARE(256) && info.ahead && abs(item->pos.yPos - creature->enemy->pos.yPos) < 896)
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{
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item->goalAnimState = 3;
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}
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}
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break;
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case 3:
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if (!creature->flags && (item->touchBits || creature->enemy != LaraItem && info.distance < SQUARE(256) && info.ahead && abs(item->pos.yPos - creature->enemy->pos.yPos) < 896))
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{
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CreatureEffect(item, &batBite, DoBloodSplat);
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if (creature->enemy == LaraItem)
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{
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LaraItem->hitPoints -= 2;
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LaraItem->hitStatus = true;
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}
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creature->flags = 1;
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}
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else
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{
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item->goalAnimState = 2;
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creature->mood = BORED_MOOD;
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}
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break;
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case 6:
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if (info.distance < SQUARE(5120) ||
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item->hitStatus ||
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creature->hurtByLara)
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{
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item->goalAnimState = 1;
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}
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break;
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}
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}
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else if (item->currentAnimState == 3)
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{
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item->animNumber = Objects[ID_BAT].animIndex + 1;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 2;
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item->currentAnimState = 2;
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}
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else
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{
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if (item->pos.yPos >= item->floor)
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{
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item->goalAnimState = 5;
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item->pos.yPos = item->floor;
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item->gravityStatus = false;
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}
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else
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{
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item->gravityStatus = true;
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item->animNumber = Objects[ID_BAT].animIndex + 3;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 4;
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item->currentAnimState = 4;
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item->speed = 0;
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}
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}
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CreatureAnimation(itemNum, angle, 0);
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} |