mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
411 lines
No EOL
9 KiB
C++
411 lines
No EOL
9 KiB
C++
#include "../newobjects.h"
|
|
#include "../../Game/effect2.h"
|
|
#include "../../Game/Box.h"
|
|
#include "../../Game/effects.h"
|
|
#include "../../Game/sphere.h"
|
|
|
|
BITE_INFO shivaLeftBite = { 0, 0, 920, 13 };
|
|
BITE_INFO shivaRightBite = { 0, 0, 920, 22 };
|
|
|
|
void TriggerShivaSmoke(long x, long y, long z, long uw)
|
|
{
|
|
long size;
|
|
SPARKS* sptr;
|
|
long dx, dz;
|
|
|
|
dx = LaraItem->pos.xPos - x;
|
|
dz = LaraItem->pos.zPos - z;
|
|
|
|
if (dx < -0x4000 || dx > 0x4000 || dz < -0x4000 || dz > 0x4000)
|
|
return;
|
|
|
|
sptr = &Sparks[GetFreeSpark()];
|
|
|
|
sptr->on = 1;
|
|
if (uw)
|
|
{
|
|
sptr->sR = 0;
|
|
sptr->sG = 0;
|
|
sptr->sB = 0;
|
|
sptr->dR = 192;
|
|
sptr->dG = 192;
|
|
sptr->dB = 208;
|
|
}
|
|
else
|
|
{
|
|
sptr->sR = 144;
|
|
sptr->sG = 144;
|
|
sptr->sB = 144;
|
|
sptr->dR = 64;
|
|
sptr->dG = 64;
|
|
sptr->dB = 64;
|
|
}
|
|
|
|
sptr->colFadeSpeed = 8;
|
|
sptr->fadeToBlack = 64;
|
|
sptr->sLife = sptr->life = (GetRandomControl() & 31) + 96;
|
|
|
|
if (uw)
|
|
sptr->transType = 2;
|
|
else
|
|
sptr->transType = 2;
|
|
|
|
sptr->extras = 0;
|
|
sptr->dynamic = -1;
|
|
|
|
sptr->x = x + (GetRandomControl() & 31) - 16;
|
|
sptr->y = y + (GetRandomControl() & 31) - 16;
|
|
sptr->z = z + (GetRandomControl() & 31) - 16;
|
|
sptr->xVel = ((GetRandomControl() & 4095) - 2048) >> 2;
|
|
sptr->yVel = (GetRandomControl() & 255) - 128;
|
|
sptr->zVel = ((GetRandomControl() & 4095) - 2048) >> 2;
|
|
|
|
if (uw)
|
|
{
|
|
sptr->yVel >>= 4;
|
|
sptr->y += 32;
|
|
sptr->friction = 4 | (1 << 4);
|
|
}
|
|
else
|
|
{
|
|
sptr->friction = 6;
|
|
}
|
|
|
|
sptr->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
|
|
sptr->rotAng = GetRandomControl() & 4095;
|
|
if (GetRandomControl() & 1)
|
|
sptr->rotAdd = -(GetRandomControl() & 15) - 16;
|
|
else
|
|
sptr->rotAdd = (GetRandomControl() & 15) + 16;
|
|
|
|
sptr->scalar = 3;
|
|
if (uw)
|
|
{
|
|
sptr->gravity = sptr->maxYvel = 0;
|
|
}
|
|
else
|
|
{
|
|
sptr->gravity = -(GetRandomControl() & 3) - 3;
|
|
sptr->maxYvel = -(GetRandomControl() & 3) - 4;
|
|
}
|
|
size = (GetRandomControl() & 31) + 128;
|
|
sptr->size = sptr->sSize = size >> 2;
|
|
sptr->dSize = size;
|
|
size += (GetRandomControl() & 31) + 32;
|
|
sptr->size = sptr->sSize = size >> 3;
|
|
sptr->dSize = size;
|
|
}
|
|
|
|
void ShivaDamage(ITEM_INFO* item, CREATURE_INFO* shiva, int damage)
|
|
{
|
|
if (!(shiva->flags) && (item->touchBits & 0x2400000))
|
|
{
|
|
LaraItem->hitPoints -= damage;
|
|
LaraItem->hitStatus = true;
|
|
CreatureEffect(item, &shivaRightBite, DoBloodSplat);
|
|
shiva->flags = 1;
|
|
SoundEffect(SFX_TR2_SWORD_HITTARGET_ID318, &item->pos, 0);
|
|
}
|
|
|
|
if (!(shiva->flags) && (item->touchBits & 0x2400))
|
|
{
|
|
LaraItem->hitPoints -= damage;
|
|
LaraItem->hitStatus = true;
|
|
CreatureEffect(item, &shivaLeftBite, DoBloodSplat);
|
|
shiva->flags = 1;
|
|
SoundEffect(SFX_TR2_SWORD_HITTARGET_ID318, &item->pos, 0);
|
|
}
|
|
}
|
|
|
|
void InitialiseShiva(short itemNum)
|
|
{
|
|
ANIM_STRUCT* anim;
|
|
ITEM_INFO* item;
|
|
|
|
InitialiseCreature(itemNum);
|
|
|
|
item = &Items[itemNum];
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 14;
|
|
|
|
anim = &Anims[item->animNumber];
|
|
|
|
item->frameNumber = anim->frameBase;
|
|
item->currentAnimState = anim->currentAnimState;
|
|
//item->status = ITEM_INACTIVE;
|
|
//item->meshBits = 0;
|
|
}
|
|
|
|
void ShivaControl(short itemNum)
|
|
{
|
|
if (!CreatureActive(itemNum))
|
|
return;
|
|
|
|
ITEM_INFO* item;
|
|
CREATURE_INFO* shiva;
|
|
short angle, head_x, head_y, torso_x, torso_y, tilt, room_number;
|
|
int x, z;
|
|
int random, lara_alive;
|
|
AI_INFO info;
|
|
PHD_VECTOR pos;
|
|
FLOOR_INFO* floor;
|
|
int effect_mesh = 0;
|
|
|
|
item = &Items[itemNum];
|
|
shiva = (CREATURE_INFO*)item->data;
|
|
head_x = head_y = torso_x = torso_y = angle = tilt = 0;
|
|
lara_alive = (LaraItem->hitPoints > 0);
|
|
pos.x = 0; // Copy Offsets from mesh
|
|
pos.y = 0; // Pivot
|
|
pos.z = 256;
|
|
|
|
if (item->hitPoints <= 0)
|
|
{
|
|
if (item->currentAnimState != 9)
|
|
{
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 22;
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
item->currentAnimState = 9;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CreatureAIInfo(item, &info);
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
if (shiva->mood == ESCAPE_MOOD)
|
|
{
|
|
shiva->target.x = LaraItem->pos.xPos;
|
|
shiva->target.z = LaraItem->pos.zPos;
|
|
}
|
|
|
|
angle = CreatureTurn(item, shiva->maximumTurn);
|
|
|
|
if (item->currentAnimState != 4)
|
|
item->meshBits = 0xFFFFFFFF;
|
|
|
|
switch (item->currentAnimState)
|
|
{
|
|
case 4:
|
|
shiva->maximumTurn = 0;
|
|
|
|
if (!shiva->flags)
|
|
{
|
|
if (item->meshBits == 0)
|
|
effect_mesh = 0;
|
|
item->meshBits = (item->meshBits << 1) + 1;
|
|
shiva->flags = 1;
|
|
|
|
GetJointAbsPosition(item, &pos, effect_mesh++);
|
|
TriggerExplosionSparks(pos.x, pos.y, pos.z, 2, 0, 0, item->roomNumber);
|
|
TriggerShivaSmoke(pos.x, pos.y, pos.z, 1);
|
|
|
|
}
|
|
else
|
|
{
|
|
shiva->flags--;
|
|
}
|
|
|
|
if (item->meshBits == 0x7FFFFFFF)
|
|
{
|
|
item->goalAnimState = 0;
|
|
effect_mesh = 0;
|
|
shiva->flags = -45; //set up the delay before actually moving
|
|
}
|
|
break;
|
|
|
|
case 0:
|
|
if (info.ahead)
|
|
head_y = info.angle;
|
|
|
|
if (shiva->flags < 0) //delay before moving
|
|
{
|
|
shiva->flags++;
|
|
TriggerShivaSmoke(item->pos.xPos + (GetRandomControl() & 0x5FF) - 0x300, pos.y - (GetRandomControl() & 0x5FF), item->pos.zPos + (GetRandomControl() & 0x5FF) - 0x300, 1);
|
|
break;
|
|
}
|
|
|
|
if (shiva->flags == 1)
|
|
shiva->flags = 0;
|
|
|
|
shiva->maximumTurn = 0;
|
|
|
|
if (shiva->mood == ESCAPE_MOOD)
|
|
{
|
|
room_number = item->roomNumber;
|
|
x = item->pos.xPos + (WALL_SIZE * SIN(item->pos.yRot + 0x8000) >> W2V_SHIFT);
|
|
z = item->pos.zPos + (WALL_SIZE * COS(item->pos.yRot + 0x8000) >> W2V_SHIFT);
|
|
floor = GetFloor(x, item->pos.yPos, z, &room_number);
|
|
|
|
if (!shiva->flags && floor->box != NO_BOX && !(Boxes[floor->box].overlapIndex & BLOCKABLE))
|
|
item->goalAnimState = 8;
|
|
else
|
|
item->goalAnimState = 2;
|
|
}
|
|
else if (shiva->mood == BORED_MOOD)
|
|
{
|
|
random = GetRandomControl();
|
|
if (random < 0x400)
|
|
item->goalAnimState = 1;
|
|
}
|
|
else if (info.bite && info.distance < SQUARE(WALL_SIZE * 5 / 4))
|
|
{
|
|
item->goalAnimState = 5;
|
|
shiva->flags = 0;
|
|
}
|
|
else if (info.bite && info.distance < SQUARE(WALL_SIZE * 4 / 3))
|
|
{
|
|
item->goalAnimState = 7;
|
|
shiva->flags = 0;
|
|
}
|
|
else if (item->hitStatus && info.ahead)
|
|
{
|
|
shiva->flags = 4;
|
|
item->goalAnimState = 2;
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = 1;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
if (info.ahead)
|
|
head_y = info.angle;
|
|
|
|
shiva->maximumTurn = 0;
|
|
if (item->hitStatus || shiva->mood == ESCAPE_MOOD)
|
|
shiva->flags = 4;
|
|
|
|
if ((info.bite && info.distance < SQUARE(WALL_SIZE * 4 / 3)) || (item->frameNumber == Anims[item->animNumber].frameBase && !shiva->flags) || !info.ahead)
|
|
{
|
|
item->goalAnimState = 0;
|
|
shiva->flags = 0;
|
|
}
|
|
else if (shiva->flags)
|
|
{
|
|
item->goalAnimState = 2;
|
|
}
|
|
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase && shiva->flags > 1)
|
|
shiva->flags -= 2;
|
|
break;
|
|
|
|
case 1:
|
|
if (info.ahead)
|
|
head_y = info.angle;
|
|
|
|
shiva->maximumTurn = ANGLE(4);
|
|
|
|
if (shiva->mood == ESCAPE_MOOD)
|
|
{
|
|
item->goalAnimState = 0;
|
|
}
|
|
else if (shiva->mood == BORED_MOOD)
|
|
{
|
|
item->goalAnimState = 0;
|
|
}
|
|
else if (info.bite && info.distance < SQUARE(WALL_SIZE * 4 / 3))
|
|
{
|
|
item->goalAnimState = 0;
|
|
shiva->flags = 0;
|
|
}
|
|
else if (item->hitStatus)
|
|
{
|
|
shiva->flags = 4;
|
|
item->goalAnimState = 3;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
if (info.ahead)
|
|
head_y = info.angle;
|
|
|
|
shiva->maximumTurn = ANGLE(4);
|
|
|
|
if (item->hitStatus)
|
|
shiva->flags = 4;
|
|
|
|
if ((info.bite && info.distance < SQUARE(WALL_SIZE * 5 / 4)) || (item->frameNumber == Anims[item->animNumber].frameBase && !shiva->flags))
|
|
{
|
|
item->goalAnimState = 1;
|
|
shiva->flags = 0;
|
|
}
|
|
else if (shiva->flags)
|
|
{
|
|
item->goalAnimState = 3;
|
|
}
|
|
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase)
|
|
{
|
|
shiva->flags = 0;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
if (info.ahead)
|
|
head_y = info.angle;
|
|
|
|
shiva->maximumTurn = ANGLE(4);
|
|
if ((info.ahead && info.distance < SQUARE(WALL_SIZE * 4 / 3)) || (item->frameNumber == Anims[item->animNumber].frameBase && !shiva->flags))
|
|
{
|
|
item->goalAnimState = 0;
|
|
}
|
|
else if (item->hitStatus)
|
|
{
|
|
shiva->flags = 4;
|
|
item->goalAnimState = 0;
|
|
}
|
|
break;
|
|
|
|
|
|
case 5:
|
|
if (info.ahead)
|
|
{
|
|
torso_y = info.angle;
|
|
torso_x = info.xAngle;
|
|
head_y = info.angle;
|
|
}
|
|
|
|
shiva->maximumTurn = ANGLE(4);
|
|
|
|
ShivaDamage(item, shiva, 150);
|
|
break;
|
|
|
|
case 7:
|
|
torso_y = info.angle;
|
|
head_y = info.angle;
|
|
if (info.xAngle > 0)
|
|
torso_x = info.xAngle;
|
|
|
|
shiva->maximumTurn = ANGLE(4);
|
|
|
|
ShivaDamage(item, shiva, 180);
|
|
break;
|
|
|
|
case 6:
|
|
torso_y = torso_x = head_x = head_y = shiva->maximumTurn = 0;
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase + 10 || item->frameNumber == Anims[item->animNumber].frameBase + 21 || item->frameNumber == Anims[item->animNumber].frameBase + 33)
|
|
{
|
|
CreatureEffect(item, &shivaRightBite, DoBloodSplat);
|
|
CreatureEffect(item, &shivaLeftBite, DoBloodSplat);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (lara_alive && LaraItem->hitPoints <= 0)
|
|
{
|
|
CreatureKill(item, 18, 6, 2); // uses EXTRA_YETIKILL slot
|
|
return;
|
|
}
|
|
|
|
CreatureTilt(item, tilt);
|
|
head_y -= torso_y;
|
|
CreatureJoint(item, 0, torso_y);
|
|
CreatureJoint(item, 1, torso_x);
|
|
CreatureJoint(item, 2, head_y);
|
|
CreatureJoint(item, 3, head_x);
|
|
CreatureAnimation(itemNum, angle, tilt);
|
|
} |