TombEngine/TR5Main/Objects/TR1/tr1_ape.cpp
TokyoSU 7432353bed Restructured the Entity Files
- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00

182 lines
No EOL
3.7 KiB
C++

#include "../newobjects.h"
#include "../../Game/box.h"
#include "../../Game/effects.h"
BITE_INFO apeBite = { 0, -19, 75, 15 };
void ApeControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short head = 0;
short angle = 0;
short random = 0;
if (item->hitPoints <= 0)
{
if (item->currentAnimState != 5)
{
item->animNumber = Objects[item->objectNumber].animIndex + 7 + (short)(GetRandomControl() / 0x4000);
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 5;
}
}
else
{
AI_INFO info;
CreatureAIInfo(item, &info);
if (info.ahead)
head = info.angle;
GetCreatureMood(item, &info, TIMID);
CreatureMood(item, &info, TIMID);
angle = CreatureTurn(item, creature->maximumTurn);
if (item->hitStatus || info.distance < SQUARE(2048))
creature->flags |= 1;
switch (item->currentAnimState)
{
case 1:
if (creature->flags & 2)
{
item->pos.yRot -= ANGLE(90);
creature->flags -= 2;
}
else if (item->flags & 4)
{
item->pos.yRot += ANGLE(90);
creature->flags -= 4;
}
if (item->requiredAnimState)
item->goalAnimState = item->requiredAnimState;
else if (info.bite && info.distance < SQUARE(430))
item->goalAnimState = 4;
else if (!(creature->flags & 1) &&
info.zoneNumber == info.enemyZone && info.ahead)
{
random = (short)(GetRandomControl() >> 5);
if (random < 0xA0)
item->goalAnimState = 10;
else if (random < 0x140)
item->goalAnimState = 6;
else if (random < 0x1E0)
item->goalAnimState = 7;
else if (random < 0x2F0)
{
item->goalAnimState = 8;
creature->maximumTurn = 0;
}
else
{
item->goalAnimState = 9;
creature->maximumTurn = 0;
}
}
else
item->goalAnimState = 3;
break;
case 3:
creature->maximumTurn = ANGLE(5);
if (creature->flags == 0 && info.angle > -ANGLE(45) && info.angle < ANGLE(45))
item->goalAnimState = 1;
else if (info.ahead && (item->touchBits & 0xFF00))
{
item->requiredAnimState = 4;
item->goalAnimState = 1;
}
else if (creature->mood != ESCAPE_MOOD)
{
random = (short)GetRandomControl();
if (random < 0xA0)
{
item->requiredAnimState = 10;
item->goalAnimState = 1;
}
else if (random < 0x140)
{
item->requiredAnimState = 6;
item->goalAnimState = 1;
}
else if (random < 0x1E0)
{
item->requiredAnimState = 7;
item->goalAnimState = 1;
}
}
break;
case 8:
if (!(creature->flags & 4))
{
item->pos.yRot -= ANGLE(90);
creature->flags |= 4;
}
item->goalAnimState = 1;
break;
case 9:
if (!(creature->flags & 2))
{
item->pos.yRot += ANGLE(90);
creature->flags |= 2;
}
item->goalAnimState = 1;
break;
case 4:
if (!item->requiredAnimState && (item->touchBits & 0xFF00))
{
CreatureEffect(item, &apeBite, DoBloodSplat);
LaraItem->hitPoints -= 200;
LaraItem->hitStatus = true;
item->requiredAnimState = 1;
}
break;
}
}
CreatureJoint(item, 0, head);
if (item->currentAnimState != 11)
{
if (creature->flags & 2)
{
item->pos.yRot -= ANGLE(90);
creature->flags -= 2;
}
else if (item->flags & 4)
{
item->pos.yRot += ANGLE(90);
creature->flags -= 4;
}
switch (CreatureVault(itemNum, angle, 2, 75))
{
case 2:
creature->maximumTurn = 0;
item->animNumber = Objects[item->objectNumber].animIndex + 19;
item->currentAnimState = 11;
item->frameNumber = Anims[item->animNumber].frameBase;
break;
default:
return;
}
}
else
CreatureAnimation(itemNum, angle, 0);
}