mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
182 lines
No EOL
3.7 KiB
C++
182 lines
No EOL
3.7 KiB
C++
#include "../newobjects.h"
|
|
#include "../../Game/box.h"
|
|
#include "../../Game/effects.h"
|
|
|
|
BITE_INFO apeBite = { 0, -19, 75, 15 };
|
|
|
|
void ApeControl(short itemNum)
|
|
{
|
|
if (!CreatureActive(itemNum))
|
|
return;
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
|
|
short head = 0;
|
|
short angle = 0;
|
|
short random = 0;
|
|
|
|
if (item->hitPoints <= 0)
|
|
{
|
|
if (item->currentAnimState != 5)
|
|
{
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 7 + (short)(GetRandomControl() / 0x4000);
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
item->currentAnimState = 5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AI_INFO info;
|
|
CreatureAIInfo(item, &info);
|
|
|
|
if (info.ahead)
|
|
head = info.angle;
|
|
|
|
GetCreatureMood(item, &info, TIMID);
|
|
CreatureMood(item, &info, TIMID);
|
|
|
|
angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
if (item->hitStatus || info.distance < SQUARE(2048))
|
|
creature->flags |= 1;
|
|
|
|
switch (item->currentAnimState)
|
|
{
|
|
case 1:
|
|
if (creature->flags & 2)
|
|
{
|
|
item->pos.yRot -= ANGLE(90);
|
|
creature->flags -= 2;
|
|
}
|
|
else if (item->flags & 4)
|
|
{
|
|
item->pos.yRot += ANGLE(90);
|
|
creature->flags -= 4;
|
|
}
|
|
|
|
if (item->requiredAnimState)
|
|
item->goalAnimState = item->requiredAnimState;
|
|
else if (info.bite && info.distance < SQUARE(430))
|
|
item->goalAnimState = 4;
|
|
else if (!(creature->flags & 1) &&
|
|
info.zoneNumber == info.enemyZone && info.ahead)
|
|
{
|
|
random = (short)(GetRandomControl() >> 5);
|
|
if (random < 0xA0)
|
|
item->goalAnimState = 10;
|
|
else if (random < 0x140)
|
|
item->goalAnimState = 6;
|
|
else if (random < 0x1E0)
|
|
item->goalAnimState = 7;
|
|
else if (random < 0x2F0)
|
|
{
|
|
item->goalAnimState = 8;
|
|
creature->maximumTurn = 0;
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = 9;
|
|
creature->maximumTurn = 0;
|
|
}
|
|
}
|
|
else
|
|
item->goalAnimState = 3;
|
|
break;
|
|
|
|
case 3:
|
|
creature->maximumTurn = ANGLE(5);
|
|
|
|
if (creature->flags == 0 && info.angle > -ANGLE(45) && info.angle < ANGLE(45))
|
|
item->goalAnimState = 1;
|
|
else if (info.ahead && (item->touchBits & 0xFF00))
|
|
{
|
|
item->requiredAnimState = 4;
|
|
item->goalAnimState = 1;
|
|
}
|
|
else if (creature->mood != ESCAPE_MOOD)
|
|
{
|
|
random = (short)GetRandomControl();
|
|
if (random < 0xA0)
|
|
{
|
|
item->requiredAnimState = 10;
|
|
item->goalAnimState = 1;
|
|
}
|
|
else if (random < 0x140)
|
|
{
|
|
item->requiredAnimState = 6;
|
|
item->goalAnimState = 1;
|
|
}
|
|
else if (random < 0x1E0)
|
|
{
|
|
item->requiredAnimState = 7;
|
|
item->goalAnimState = 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
if (!(creature->flags & 4))
|
|
{
|
|
item->pos.yRot -= ANGLE(90);
|
|
creature->flags |= 4;
|
|
}
|
|
|
|
item->goalAnimState = 1;
|
|
break;
|
|
|
|
case 9:
|
|
if (!(creature->flags & 2))
|
|
{
|
|
item->pos.yRot += ANGLE(90);
|
|
creature->flags |= 2;
|
|
}
|
|
|
|
item->goalAnimState = 1;
|
|
break;
|
|
|
|
case 4:
|
|
if (!item->requiredAnimState && (item->touchBits & 0xFF00))
|
|
{
|
|
CreatureEffect(item, &apeBite, DoBloodSplat);
|
|
|
|
LaraItem->hitPoints -= 200;
|
|
LaraItem->hitStatus = true;
|
|
|
|
item->requiredAnimState = 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
CreatureJoint(item, 0, head);
|
|
|
|
if (item->currentAnimState != 11)
|
|
{
|
|
if (creature->flags & 2)
|
|
{
|
|
item->pos.yRot -= ANGLE(90);
|
|
creature->flags -= 2;
|
|
}
|
|
else if (item->flags & 4)
|
|
{
|
|
item->pos.yRot += ANGLE(90);
|
|
creature->flags -= 4;
|
|
}
|
|
|
|
switch (CreatureVault(itemNum, angle, 2, 75))
|
|
{
|
|
case 2:
|
|
creature->maximumTurn = 0;
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 19;
|
|
item->currentAnimState = 11;
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
break;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
} |