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- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default. - added the commented code in FireWeapon for TR3 entity (some function is missing)
26 lines
No EOL
483 B
C++
26 lines
No EOL
483 B
C++
#pragma once
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#include <vector>
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#include <string>
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#include "savegame.h"
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using namespace std;
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typedef struct SavegameInfo {
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bool present;
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char levelName[75];
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int saveNumber;
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short days;
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short hours;
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short minutes;
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short seconds;
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char fileName[255];
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};
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#define MAX_SAVEGAMES 16
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extern SavegameInfo g_SavegameInfos[MAX_SAVEGAMES];
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extern vector<string> g_NewStrings;
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extern SaveGameHeader g_NewSavegameInfos[MAX_SAVEGAMES];
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int LoadSavegameInfos(); |