TombEngine/TR5Main/Game/gameflow.h
TokyoSU 713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00

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C++

#pragma once
#include <vector>
#include <string>
#include "savegame.h"
using namespace std;
typedef struct SavegameInfo {
bool present;
char levelName[75];
int saveNumber;
short days;
short hours;
short minutes;
short seconds;
char fileName[255];
};
#define MAX_SAVEGAMES 16
extern SavegameInfo g_SavegameInfos[MAX_SAVEGAMES];
extern vector<string> g_NewStrings;
extern SaveGameHeader g_NewSavegameInfos[MAX_SAVEGAMES];
int LoadSavegameInfos();