mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 08:47:58 +03:00
62 lines
No EOL
3.3 KiB
C
62 lines
No EOL
3.3 KiB
C
#pragma once
|
|
|
|
#include "..\Global\global.h"
|
|
|
|
//#define DetatchSpark ((SPARKS* (__cdecl*)(int, int)) 0x0042E6A0)
|
|
//#define AddWaterSparks ((void (__cdecl*)(int, int, int, int)) 0x00483180)
|
|
//#define TriggerUnderwaterExplosion ((void (__cdecl*)(ITEM_INFO*)) 0x0044F500)
|
|
//#define TriggerExplosionSparks ((void (__cdecl*)(int, int, int, int, int, int, short)) 0x0042F610)
|
|
#define ExplodingDeath ((void (__cdecl*)(short, int, int)) 0x00484080)
|
|
//#define GetFreeSpark ((short (__cdecl*)()) 0x0042E790)
|
|
//#define GetFreeDrip ((short (__cdecl*)()) 0x00483D00)
|
|
//#define GetFreeSmokeSpark ((short (__cdecl*)()) 0x00481D40)
|
|
//#define TriggerDartSmoke ((void (__cdecl*)(int, int, int, int, int, int)) 0x00430D90)
|
|
//#define TriggerGunShell ((void (__cdecl*)(short, int, int)) 0x00482A60)
|
|
//#define TriggerLaraDrips ((void (__cdecl*)()) 0x00483F00)
|
|
//#define SetupRipple ((void (__cdecl*)(int, int, int, int, int)) 0x00430910)
|
|
//#define TriggerShockwave ((void (__cdecl*)(PHD_3DPOS*, int, int, int, int, int)) 0x00484670)
|
|
//#define TriggerExplosionBubbles ((void (__cdecl*)(int, int, int, short)) 0x00431070)
|
|
//#define AddFire ((void (__cdecl*)(int, int, int, byte, short, int)) 0x00481B40)
|
|
#define InitialiseSmokeEmitter ((void (__cdecl*)(short)) 0x0043D9D0)
|
|
#define SmokeEmitterControl ((void (__cdecl*)(short)) 0x00431560)
|
|
#define DrawLensFlare ((void (__cdecl*)(ITEM_INFO*)) 0x00485290)
|
|
//#define ControlWaterfallMist ((void (__cdecl*)(short)) 0x00432CA0)
|
|
//#define TriggerRicochetSparks ((void (__cdecl*)(GAME_VECTOR*, short, int, int)) 0x0042F060)
|
|
|
|
extern SPLASH_STRUCT Splashes[MAX_SPLASH];
|
|
extern RIPPLE_STRUCT Ripples[32];
|
|
extern int DeadlyBounds[6];
|
|
extern SPARKS Sparks[1024];
|
|
extern SP_DYNAMIC SparkDynamics[8];
|
|
extern SPLASH_SETUP SplashSetup;
|
|
extern int SmokeWeapon;
|
|
extern int SmokeCountL;
|
|
extern int SmokeCountR;
|
|
|
|
void DetatchSpark(int num, int type);
|
|
int GetFreeSpark();
|
|
void UpdateSparks();
|
|
void TriggerRicochetSpark(GAME_VECTOR* pos, short angle, int num, int unk);
|
|
void TriggerCyborgSpark(int x, int y, int z, short xv, short yv, short zv);
|
|
void TriggerExplosionSparks(int x, int y, int z, int extraTrig, int dynamic, int uw, int roomNumber);
|
|
void TriggerExplosionSmokeEnd(int x, int y, int z, int uw);
|
|
void TriggerExplosionSmoke(int x, int y, int z, int uw);
|
|
void TriggerFireFlame(int x, int y, int z, int fxObj, int type);
|
|
void TriggerSuperJetFlame(ITEM_INFO* item, int yvel, int deadly);
|
|
void SetupSplash(const SPLASH_SETUP* const setup);
|
|
void UpdateSplashes();
|
|
void SetupRipple(int x, int y, int z, char size, char flags);
|
|
void TriggerUnderwaterBlood(int x, int y, int z, int sizeme);
|
|
void TriggerWaterfallMist(int x, int y, int z, int angle);
|
|
void TriggerDartSmoke(int x, int y, int z, int xv, int zv, int hit);
|
|
void KillAllCurrentItems(short itemNumber);
|
|
void TriggerDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b);
|
|
void ClearDynamicLights();
|
|
void TriggerRocketFlame(int x, int y, int z, int xv, int yv, int zv, int itemNumber);
|
|
void TriggerRocketSmoke(int x, int y, int z, int bodyPart);
|
|
void GrenadeLauncherSpecialEffect1(int x, int y, int z, int flag1, int flag2);
|
|
void GrenadeExplosionEffects(int x, int y, int z, short roomNumber);
|
|
void TriggerMetalSparks(int x, int y, int z, int xv, int yv, int zv, int additional);
|
|
void WadeSplash(ITEM_INFO* item, int wh, int wd);
|
|
void Splash(ITEM_INFO* item);
|
|
void Inject_Effect2(); |