mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 08:47:58 +03:00
30 lines
No EOL
1.3 KiB
C
30 lines
No EOL
1.3 KiB
C
#pragma once
|
|
|
|
#include "..\Global\global.h"
|
|
#include <d3d9.h>
|
|
#include <d3dx9.h>
|
|
|
|
#define Camera VAR_U_(0x00EEF940, CAMERA_INFO)
|
|
#define ForcedFixedCamera VAR_U_(0x00EEFA20, GAME_VECTOR)
|
|
#define UseForcedFixedCamera VAR_U_(0x00EEFA50, char)
|
|
|
|
#define InitialiseCamera ((void (__cdecl*)()) 0x0040C690)
|
|
#define MoveCamera ((int(__cdecl*)(GAME_VECTOR*,int)) 0x0040C7A0)
|
|
#define ChaseCamera ((int(__cdecl*)(ITEM_INFO*)) 0x0040D150)
|
|
#define CombatCamera ((int(__cdecl*)(ITEM_INFO*)) 0x0040D640)
|
|
#define LookCamera ((void(__cdecl*)(ITEM_INFO*)) 0x0040DC10)
|
|
#define FixedCamera ((void(__cdecl*)()) 0x0040E890)
|
|
#define CalculateCamera ((void(__cdecl*)()) 0x0040ED30)
|
|
#define BinocularCamera ((void(__cdecl*)()) 0x0040FC20)
|
|
#define RefreshCamera ((void(__cdecl*)(short,short*)) 0x004165E0)
|
|
#define CameraCollisionBounds ((int (__cdecl*)(GAME_VECTOR*,int,int)) 0x0040F5C0)
|
|
#define do_new_cutscene_camera ((void(__cdecl*)()) 0x00421480)
|
|
#define SaveD3DCameraMatrix ((void(__cdecl*)()) 0x00497280)
|
|
#define UnknownCamera ((void(__cdecl*)()) 0x004975D0)
|
|
|
|
void ActivateCamera();
|
|
void LookAt(int posX, int posY, int posZ, int targetX, int targetY, int targetZ, short roll);
|
|
void AlterFOV(int value);
|
|
int mgLOS(GAME_VECTOR* start, GAME_VECTOR* target, int push);
|
|
|
|
void Inject_Camera(); |